#include "pc/rom_assets.h" // 0x06016F80 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_06016F80, 0x001c4230, 80474, 0x00016f80, 3088); // 0x06017B90 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_06017B90, 0x001c4230, 80474, 0x00017b90, 168); // 0x06017C38 static const struct Animation piranha_plant_seg6_anim_06017C38 = { 0, 0, 0, 0, 0x5A, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_06017B90), piranha_plant_seg6_animvalue_06016F80, piranha_plant_seg6_animindex_06017B90, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_06016F80), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_06017B90), };