#include "pc/rom_assets.h" // Mario Cap (Normal Cap, Metal, Winged, etc) // 0x0301CF08 static const Lights1 waluigi_cap_seg3_lights_0301CF08 = gdSPDefLights1( 0x39, 0x03, 0x00, 0x73, 0x06, 0x00, 0x28, 0x28, 0x28 ); // 0x0301CF20 static const Lights1 waluigi_cap_seg3_lights_0301CF20 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0301CF38 static const Lights1 waluigi_cap_seg3_lights_0301CF38 = gdSPDefLights1( 0x7f, 0x00, 0x00, 0xff, 0x00, 0x00, 0x28, 0x28, 0x28 ); #include "actors/mario_cap/mario_cap_externs.h" #define waluigi_cap_seg3_texture_0301CF50 mario_cap_seg3_texture_0301CF50 #define waluigi_cap_seg3_texture_0301E750 mario_cap_seg3_texture_0301E750 #define waluigi_cap_seg3_texture_0301F750 mario_cap_seg3_texture_0301F750 #define waluigi_cap_seg3_texture_03020750 mario_cap_seg3_texture_03020750 #define waluigi_cap_seg3_texture_03021750 mario_cap_seg3_texture_03021750 // 0x0301DF50 ALIGNED8 const Texture waluigi_cap_seg3_texture_0301DF50[] = { #include "actors/waluigi/custom_waluigi_cap.rgba16.inc.c" }; // 0x03022750 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022750, 0x00114750, 78432, 0x0001bf50, 112); // 0x030227C0 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030227C0, 0x00114750, 78432, 0x0001bfc0, 256); // 0x030228C0 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030228C0, 0x00114750, 78432, 0x0001c0c0, 240); // 0x030229B0 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_030229B0, 0x00114750, 78432, 0x0001c1b0, 240); // 0x03022AA0 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022AA0, 0x00114750, 78432, 0x0001c2a0, 144); // 0x03022B30 - 0x03022B68 const Gfx waluigi_cap_seg3_dl_03022B30[] = { gsSPVertex(waluigi_cap_seg3_vertex_03022750, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0), gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0), gsSP1Triangle( 5, 6, 4, 0x0), gsSPEndDisplayList(), }; // 0x03022B68 - 0x03022CC8 const Gfx waluigi_cap_seg3_dl_03022B68[] = { gsSPVertex(waluigi_cap_seg3_vertex_030227C0, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0), gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0), gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0), gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0), gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0), gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0), gsSPVertex(waluigi_cap_seg3_vertex_030228C0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0), gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0), gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0), gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0), gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0), gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0), gsSPVertex(waluigi_cap_seg3_vertex_030229B0, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0), gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0), gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0), gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0), gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0), gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0), gsSPEndDisplayList(), }; // 0x03022CC8 - 0x03022D10 const Gfx waluigi_cap_seg3_dl_03022CC8[] = { gsSPVertex(waluigi_cap_seg3_vertex_03022AA0, 9, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0), gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0), gsSP1Triangle( 2, 8, 0, 0x0), gsSPEndDisplayList(), }; // 0x03022D10 - 0x03022D38 const Gfx waluigi_cap_seg3_dl_03022D10[] = { gsSPDisplayList(waluigi_cap_seg3_dl_03022B68), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF08.a, 2), gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8), gsSPEndDisplayList(), }; // 0x03022D38 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022D38, 0x00114750, 78432, 0x0001c538, 192); // 0x03022DF8 ROM_ASSET_LOAD_VTX(waluigi_cap_seg3_vertex_03022DF8, 0x00114750, 78432, 0x0001c5f8, 128); // 0x03022E78 - 0x03022EA8 const Gfx waluigi_cap_seg3_dl_03022E78[] = { gsSPVertex(waluigi_cap_seg3_vertex_03022D38, 12, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSPEndDisplayList(), }; // 0x03022EA8 - 0x03022ED8 const Gfx waluigi_cap_seg3_dl_03022EA8[] = { gsSPVertex(waluigi_cap_seg3_vertex_03022DF8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSPEndDisplayList(), }; // 0x03022ED8 - 0x03022F20 const Gfx waluigi_cap_seg3_dl_03022ED8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x03022F20 - 0x03022F48 const Gfx waluigi_cap_seg3_dl_03022F20[] = { gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), }; // 0x03022F48 - 0x03022FF8 const Gfx waluigi_cap_seg3_dl_03022F48[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301DF50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(waluigi_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(waluigi_cap_seg3_dl_03022D10), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03022FF8 - 0x030230B0 const Gfx waluigi_cap_seg3_dl_03022FF8[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_TEXTURE_GEN), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), gsDPLoadTextureBlock(waluigi_cap_seg3_texture_0301CF50, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 6, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPCopyLightsPlayerPart(CAP), gsSPDisplayList(waluigi_cap_seg3_dl_03022B30), gsSPDisplayList(waluigi_cap_seg3_dl_03022B68), gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x030230B0 - 0x03023108 const Gfx waluigi_cap_seg3_dl_030230B0[] = { gsSPDisplayList(waluigi_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301E750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301F750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8), gsSPDisplayList(waluigi_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023108 - 0x03023160 const Gfx waluigi_cap_seg3_dl_03023108[] = { gsSPDisplayList(waluigi_cap_seg3_dl_03022ED8), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03020750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03021750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8), gsSPDisplayList(waluigi_cap_seg3_dl_03022F20), gsSPEndDisplayList(), }; // 0x03023160 - 0x03023298 const Gfx waluigi_cap_seg3_dl_03023160[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301DF50), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF38.a, 2), gsSPDisplayList(waluigi_cap_seg3_dl_03022B30), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA), gsSPDisplayList(waluigi_cap_seg3_dl_03022D10), gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301E750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301F750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), }; // 0x03023298 - 0x030233D0 const Gfx waluigi_cap_seg3_dl_03023298[] = { gsDPPipeSync(), gsSPSetGeometryMode(G_TEXTURE_GEN), gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_0301CF50), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)), gsDPPipeSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_ON), gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&waluigi_cap_seg3_lights_0301CF20.a, 2), gsSPDisplayList(waluigi_cap_seg3_dl_03022B30), gsSPDisplayList(waluigi_cap_seg3_dl_03022B68), gsSPDisplayList(waluigi_cap_seg3_dl_03022CC8), gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsSPClearGeometryMode(G_TEXTURE_GEN | G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03020750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022E78), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, waluigi_cap_seg3_texture_03021750), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPDisplayList(waluigi_cap_seg3_dl_03022EA8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetAlphaCompare(G_AC_NONE), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };