#include "pc/rom_assets.h" static const struct Animation anim_A2[] = { 1, 189, 0, 0, 0x17, ANIMINDEX_NUMPARTS(anim_A2_indices), anim_A2_values, anim_A2_indices, 0, ANIM_FIELD_LENGTH(anim_A2_values), ANIM_FIELD_LENGTH(anim_A2_indices), }; ROM_ASSET_LOAD_ANIM(anim_A2_indices, 0x0055e628, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A2_values, 0x0055e724, 1448, 0x00000000, 1448);