#include "pc/rom_assets.h" static const struct Animation anim_03[] = { 1, 189, 0, 0, 0x40, ANIMINDEX_NUMPARTS(anim_03_indices), anim_03_values, anim_03_indices, 0, ANIM_FIELD_LENGTH(anim_03_values), ANIM_FIELD_LENGTH(anim_03_indices), }; ROM_ASSET_LOAD_ANIM(anim_03_indices, 0x004eecc4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_03_values, 0x004eedc0, 4372, 0x00000000, 4372);