#include "pc/rom_assets.h" // 0x07003370 - 0x07003460 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07003370, 0x00454e00, 29021, 0x00003370, 240); // 0x07003460 - 0x070034E0 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07003460, 0x00454e00, 29021, 0x00003460, 128); // 0x070034E0 - 0x07003520 ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_070034E0, 0x00454e00, 29021, 0x000034e0, 64); // 0x07003520 - 0x07003588 static const Gfx bitdw_seg7_dl_07003520[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09005000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07003370, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x07003588 - 0x070035D0 static const Gfx bitdw_seg7_dl_07003588[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09006000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_07003460, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0), gsSPEndDisplayList(), }; // 0x070035D0 - 0x07003608 static const Gfx bitdw_seg7_dl_070035D0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bitdw_seg7_vertex_070034E0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0), gsSPEndDisplayList(), }; // 0x07003608 - 0x07003688 const Gfx bitdw_seg7_dl_07003608[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bitdw_seg7_dl_07003520), gsSPDisplayList(bitdw_seg7_dl_07003588), gsSPDisplayList(bitdw_seg7_dl_070035D0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };