#ifndef SOUND_INIT_H #define SOUND_INIT_H #include #include "macros.h" #define SOUND_MENU_FLAG_HANDAPPEAR 0x01 #define SOUND_MENU_FLAG_HANDISAPPEAR 0x02 #define SOUND_MENU_FLAG_UNKNOWN1 0x04 #define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08 #define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10 #define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20 #define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40 #define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80 #define SOUND_MENU_MODE_STEREO 0 #define SOUND_MENU_MODE_MONO 1 #define SOUND_MENU_MODE_HEADSET 2 void reset_volume(void); void raise_background_noise(s32 a); void lower_background_noise(s32 a); void disable_background_sound(void); void enable_background_sound(void); void set_sound_mode(u16 soundMode); void play_menu_sounds(s16 soundMenuFlags); void play_painting_eject_sound(void); void play_infinite_stairs_music(void); void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer); void fadeout_music(s16 fadeOutTime); void fadeout_level_music(s16 fadeTimer); void play_cutscene_music(u16 seqArgs); void play_shell_music(void); void stop_shell_music(void); void play_cap_music(u16 seqArgs); void fadeout_cap_music(void); void stop_cap_music(void); void audio_game_loop_tick(void); void thread4_sound(UNUSED void *arg); #endif // SOUND_INIT_H