#include "pc/rom_assets.h" // 0x0500D288 ROM_ASSET_LOAD_ANIM(eyerok_seg5_animvalue_0500D288, 0x00145e90, 48337, 0x0000d288, 2756); // 0x0500DD4C ROM_ASSET_LOAD_ANIM(eyerok_seg5_animindex_0500DD4C, 0x00145e90, 48337, 0x0000dd4c, 516); // 0x0500DF50 static const struct Animation eyerok_seg5_anim_0500DF50 = { 32, 0, 0, 0, 0x28, ANIMINDEX_NUMPARTS(eyerok_seg5_animindex_0500DD4C), eyerok_seg5_animvalue_0500D288, eyerok_seg5_animindex_0500DD4C, 0, ANIM_FIELD_LENGTH(eyerok_seg5_animvalue_0500D288), ANIM_FIELD_LENGTH(eyerok_seg5_animindex_0500DD4C), };