#include "pc/rom_assets.h" static const struct Animation anim_C7[] = { 0, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_C7_indices), anim_C7_values, anim_C7_indices, 0, ANIM_FIELD_LENGTH(anim_C7_values), ANIM_FIELD_LENGTH(anim_C7_indices), }; ROM_ASSET_LOAD_ANIM(anim_C7_indices, 0x005744a8, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_C7_values, 0x005745a4, 2844, 0x00000000, 2844);