#include "pc/rom_assets.h" static const struct Animation anim_A3[] = { 1, 189, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(anim_A3_indices), anim_A3_values, anim_A3_indices, 0, ANIM_FIELD_LENGTH(anim_A3_values), ANIM_FIELD_LENGTH(anim_A3_indices), }; ROM_ASSET_LOAD_ANIM(anim_A3_indices, 0x0055ece4, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_A3_values, 0x0055ede0, 2590, 0x00000000, 2590);