#include "pc/rom_assets.h" static const struct Animation anim_9E[] = { 1, 189, 0, 0, 0x32, ANIMINDEX_NUMPARTS(anim_9E_indices), anim_9E_values, anim_9E_indices, 0, ANIM_FIELD_LENGTH(anim_9E_values), ANIM_FIELD_LENGTH(anim_9E_indices), }; ROM_ASSET_LOAD_ANIM(anim_9E_indices, 0x0055ca08, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_9E_values, 0x0055cb04, 4008, 0x00000000, 4008);