#include "pc/rom_assets.h" static const struct Animation anim_7A[] = { 0, 189, 0, 0, 0x06, ANIMINDEX_NUMPARTS(anim_7A_indices), anim_7A_values, anim_7A_indices, 0, ANIM_FIELD_LENGTH(anim_7A_values), ANIM_FIELD_LENGTH(anim_7A_indices), }; ROM_ASSET_LOAD_ANIM(anim_7A_indices, 0x00546b58, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_7A_values, 0x00546c54, 402, 0x00000000, 402);