#include "pc/rom_assets.h" // 0x0500D670 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500D670, 0x001521d0, 57608, 0x0000d670, 1264); // 0x0500DB60 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500DB60, 0x001521d0, 57608, 0x0000db60, 288); // 0x0500DC80 static const struct Animation ukiki_seg5_anim_0500DC80 = { 0, 0, 0, 0, 0x10, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500DB60), ukiki_seg5_animvalue_0500D670, ukiki_seg5_animindex_0500DB60, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500D670), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500DB60), };