#include "pc/rom_assets.h" // 0x050099B8 ROM_ASSET_LOAD_ANIM(mad_piano_seg5_animvalue_050099B8, 0x00166c60, 26968, 0x000099b8, 16); // 0x050099C8 ROM_ASSET_LOAD_ANIM(mad_piano_seg5_animindex_050099C8, 0x00166c60, 26968, 0x000099c8, 60); // 0x05009A04 static const struct Animation mad_piano_seg5_anim_05009A04 = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(mad_piano_seg5_animindex_050099C8), mad_piano_seg5_animvalue_050099B8, mad_piano_seg5_animindex_050099C8, 0, ANIM_FIELD_LENGTH(mad_piano_seg5_animvalue_050099B8), ANIM_FIELD_LENGTH(mad_piano_seg5_animindex_050099C8), };