#include "pc/rom_assets.h" // 0x070029A8 - 0x070029C0 static const Lights1 bowser_3_seg7_lights_070029A8 = gdSPDefLights1( 0x22, 0x22, 0x22, 0x89, 0x89, 0x8a, 0x28, 0x28, 0x28 ); // 0x070029C0 - 0x070029D8 static const Lights1 bowser_3_seg7_lights_070029C0 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x070029D8 - 0x07002A38 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_070029D8, 0x004cec00, 10476, 0x000029d8, 96); // 0x07002A38 - 0x07002A78 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07002A38, 0x004cec00, 10476, 0x00002a38, 64); // 0x07002A78 - 0x07002B78 ROM_ASSET_LOAD_VTX(bowser_3_seg7_vertex_07002A78, 0x004cec00, 10476, 0x00002a78, 256); // 0x07002B78 - 0x07002BE8 static const Gfx bowser_3_seg7_dl_07002B78[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&bowser_3_seg7_lights_070029A8.l, 1), gsSPLight(&bowser_3_seg7_lights_070029A8.a, 2), gsSPVertex(bowser_3_seg7_vertex_070029D8, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPLight(&bowser_3_seg7_lights_070029C0.l, 1), gsSPLight(&bowser_3_seg7_lights_070029C0.a, 2), gsSPVertex(bowser_3_seg7_vertex_07002A38, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x07002BE8 - 0x07002C50 static const Gfx bowser_3_seg7_dl_07002BE8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(bowser_3_seg7_vertex_07002A78, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0), gsSP2Triangles(11, 14, 12, 0x0, 1, 15, 2, 0x0), gsSPEndDisplayList(), }; // 0x07002C50 - 0x07002CE0 const Gfx bowser_3_seg7_dl_07002C50[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bowser_3_seg7_dl_07002B78), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(bowser_3_seg7_dl_07002BE8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };