#include "pc/rom_assets.h" // 0x050051E8 ROM_ASSET_LOAD_ANIM(klepto_seg5_animvalue_050051E8, 0x00145e90, 48337, 0x000051e8, 2840); // 0x05005D00 ROM_ASSET_LOAD_ANIM(klepto_seg5_animindex_05005D00, 0x00145e90, 48337, 0x00005d00, 324); // 0x05005E44 static const struct Animation klepto_seg5_anim_05005E44 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(klepto_seg5_animindex_05005D00), klepto_seg5_animvalue_050051E8, klepto_seg5_animindex_05005D00, 0, ANIM_FIELD_LENGTH(klepto_seg5_animvalue_050051E8), ANIM_FIELD_LENGTH(klepto_seg5_animindex_05005D00), };