#include "pc/rom_assets.h" static const struct Animation anim_31[] = { 1, 189, 0, 0, 0x8C, ANIMINDEX_NUMPARTS(anim_31_indices), anim_31_values, anim_31_indices, 0, ANIM_FIELD_LENGTH(anim_31_values), ANIM_FIELD_LENGTH(anim_31_indices), }; ROM_ASSET_LOAD_ANIM(anim_31_indices, 0x00512b64, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_31_values, 0x00512c60, 10660, 0x00000000, 10660);