#include "pc/rom_assets.h" // 0x06005720 ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_06005720, 0x001b9cc0, 41188, 0x00005720, 1224); // 0x06005BE8 ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06005BE8, 0x001b9cc0, 41188, 0x00005be8, 348); // 0x06005D44 static const struct Animation skeeter_seg6_anim_06005D44 = { 1, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06005BE8), skeeter_seg6_animvalue_06005720, skeeter_seg6_animindex_06005BE8, 0, ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_06005720), ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06005BE8), };