#include "pc/rom_assets.h" // 0x06017C50 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_06017C50, 0x001c4230, 80474, 0x00017c50, 144); // 0x06017CE0 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_06017CE0, 0x001c4230, 80474, 0x00017ce0, 168); // 0x06017D88 static const struct Animation piranha_plant_seg6_anim_06017D88 = { 0, 0, 0, 0, 0x04, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_06017CE0), piranha_plant_seg6_animvalue_06017C50, piranha_plant_seg6_animindex_06017CE0, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_06017C50), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_06017CE0), };