#include "dynos.cpp.h" static Array> sDynosCustomActors; // TODO: the cleanup/refactor didn't really go as planned. // clean up the actor management code more void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) { // check for duplicates bool isUnique = true; s32 foundIndex = -1; for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) { if (!strcmp(DynOS_Actor_GetName(i), aActorName)) { isUnique = false; foundIndex = i; break; } } u16 actorLen = strlen(aActorName); char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1)); strcpy(actorName, aActorName); GfxData *_GfxData = DynOS_Actor_LoadFromBinary(aPackFolder, actorName); if (!_GfxData) { free(actorName); return; } void* geoLayout = (*(_GfxData->mGeoLayouts.end() - 1))->mData; if (!geoLayout) { free(actorName); return; } // Add to custom actors s32 index = DynOS_Actor_GetCount(); if (isUnique) { sDynosCustomActors.Add({ actorName, geoLayout }); } else { index = foundIndex; free(actorName); } // Alloc and init the actors gfx list Array &pActorGfxList = DynOS_Gfx_GetActorList(); pActorGfxList.Resize(DynOS_Actor_GetCount()); pActorGfxList[index].mPackIndex = 99; pActorGfxList[index].mGfxData = _GfxData; pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true); } s32 DynOS_Actor_GetCount() { return (s32) DynOS_Builtin_Actor_GetCount() + sDynosCustomActors.Count(); } const char *DynOS_Actor_GetName(s32 aIndex) { s32 builtinCount = DynOS_Builtin_Actor_GetCount(); if (aIndex < builtinCount) { return (const char *) DynOS_Builtin_Actor_GetNameFromIndex(aIndex); } return sDynosCustomActors[aIndex - builtinCount].first; } const void *DynOS_Actor_GetLayoutFromIndex(s32 aIndex) { s32 builtinCount = DynOS_Builtin_Actor_GetCount(); if (aIndex < builtinCount) { return (const void *) DynOS_Builtin_Actor_GetFromIndex(aIndex); } return sDynosCustomActors[aIndex - builtinCount].second; } const void *DynOS_Actor_GetLayoutFromName(const char *aActorName) { if (aActorName == NULL) { return NULL; } // check levels auto& levelsArray = DynOS_Lvl_GetArray(); for (auto& lvl : levelsArray) { for (auto& geo : lvl.second->mGeoLayouts) { if (geo->mName == aActorName) { return geo->mData; } } } // check actors for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) { if (!strcmp(DynOS_Actor_GetName(i), aActorName)) { return DynOS_Actor_GetLayoutFromIndex(i); } } return NULL; } s32 DynOS_Actor_GetIndex(const void *aGeoLayout) { for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) { if (DynOS_Actor_GetLayoutFromIndex(i) == aGeoLayout) { return i; } } return -1; } bool DynOS_Actor_IsCustom(s32 aIndex) { s32 builtinCount = DynOS_Builtin_Actor_GetCount(); return aIndex >= builtinCount; }