#include "pc/rom_assets.h" // 0x06046734 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06046734, 0x00188440, 199722, 0x00046884, 16); // 0x06046744 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06046744, 0x00188440, 199722, 0x00046894, 24); // 0x0604675C static const struct Animation bowser_seg6_anim_0604675C = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06046744), bowser_seg6_animvalue_06046734, bowser_seg6_animindex_06046744, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06046734), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06046744), };