#include "pc/rom_assets.h" static const struct Animation anim_3B[] = { 1, 189, 0, 0, 0x10, ANIMINDEX_NUMPARTS(anim_3B_indices), anim_3B_values, anim_3B_indices, 0, ANIM_FIELD_LENGTH(anim_3B_values), ANIM_FIELD_LENGTH(anim_3B_indices), }; ROM_ASSET_LOAD_ANIM(anim_3B_indices, 0x0051fbb0, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_3B_values, 0x0051fcac, 1204, 0x00000000, 1204);