#include "pc/rom_assets.h" // 0x030055C8 ROM_ASSET_LOAD_ANIM(butterfly_seg3_animvalue_030055C8, 0x00201410, 96653, 0x000055c8, 124); // 0x03005644 ROM_ASSET_LOAD_ANIM(butterfly_seg3_animindex_03005644, 0x00201410, 96653, 0x00005644, 84); // 0x03005698 static const struct Animation butterfly_seg3_anim_03005698 = { 0, 0, 7, 0, 0x1E, ANIMINDEX_NUMPARTS(butterfly_seg3_animindex_03005644), butterfly_seg3_animvalue_030055C8, butterfly_seg3_animindex_03005644, 0, ANIM_FIELD_LENGTH(butterfly_seg3_animvalue_030055C8), ANIM_FIELD_LENGTH(butterfly_seg3_animindex_03005644), };