#include "pc/rom_assets.h" #include "include/types.h" // 0x0700C7C8 - 0x0700C8F0 ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animvalue_flags, 0x0044abc0, 39442, 0x0000c7c8, 296); // 0x0700C8F0 - 0x0700C944 ROM_ASSET_LOAD_ANIM(castle_grounds_seg7_animindex_flags, 0x0044abc0, 39442, 0x0000c8f0, 84); // 0x0700C944 - 0x0700C95C static const struct Animation castle_grounds_seg7_anim_flags = { 0, 0, 0, 0, 0x1D, ANIMINDEX_NUMPARTS(castle_grounds_seg7_animindex_flags), castle_grounds_seg7_animvalue_flags, castle_grounds_seg7_animindex_flags, 0, ANIM_FIELD_LENGTH(castle_grounds_seg7_animvalue_flags), ANIM_FIELD_LENGTH(castle_grounds_seg7_animindex_flags), }; // 0x0700C95C - 0x0700C960 const struct AnimationTable castle_grounds_seg7_anims_flags = { .anims = { &castle_grounds_seg7_anim_flags, // 0x0700C944 }, .count = 1 };