#include "pc/rom_assets.h" // Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?) // 0x08026008 static const Lights1 unknown_seg8_lights_08026008 = gdSPDefLights1( 0x32, 0x32, 0x07, 0xc8, 0xc8, 0x1e, 0x28, 0x28, 0x28 ); // 0x08026020 ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026020, 0x001f2200, 59076, 0x00026020, 240); // 0x08026110 ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026110, 0x001f2200, 59076, 0x00026110, 240); // 0x08026200 ROM_ASSET_LOAD_VTX(unknown_seg8_vertex_08026200, 0x001f2200, 59076, 0x00026200, 96); // 0x08026260 - 0x080262F8 const Gfx unknown_seg8_dl_08026260[] = { gsSPSetLights1(unknown_seg8_lights_08026008), gsSPVertex(unknown_seg8_vertex_08026020, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(unknown_seg8_vertex_08026110, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0), gsSP1Triangle(12, 13, 14, 0x0), gsSPVertex(unknown_seg8_vertex_08026200, 6, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSPEndDisplayList(), };