#include "pc/rom_assets.h" // 0x06018BC0 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_06018BC0, 0x001c4230, 80474, 0x00018bc0, 3052); // 0x060197AC ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_060197AC, 0x001c4230, 80474, 0x000197ac, 168); // 0x06019854 static const struct Animation piranha_plant_seg6_anim_06019854 = { 0, 0, 0, 0, 0x48, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_060197AC), piranha_plant_seg6_animvalue_06018BC0, piranha_plant_seg6_animindex_060197AC, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_06018BC0), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_060197AC), };