#include "pc/rom_assets.h" // 0x060187C8 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animvalue_060187C8, 0x001c4230, 80474, 0x000187c8, 824); // 0x06018B00 ROM_ASSET_LOAD_ANIM(piranha_plant_seg6_animindex_06018B00, 0x001c4230, 80474, 0x00018b00, 168); // 0x06018BA8 static const struct Animation piranha_plant_seg6_anim_06018BA8 = { 0, 0, 0, 0, 0x13, ANIMINDEX_NUMPARTS(piranha_plant_seg6_animindex_06018B00), piranha_plant_seg6_animvalue_060187C8, piranha_plant_seg6_animindex_06018B00, 0, ANIM_FIELD_LENGTH(piranha_plant_seg6_animvalue_060187C8), ANIM_FIELD_LENGTH(piranha_plant_seg6_animindex_06018B00), };