#include "pc/rom_assets.h" // Wiggler Body // 0x05005A30 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05005A30, "actors/wiggler/wiggler_segment_left_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00005a30, 4096); // 0x05006A30 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05006A30, "actors/wiggler/wiggler_segment_right_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00006a30, 4096); // 0x05007A30 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05007A30, "actors/wiggler/wiggler_eye.rgba16.inc.c", 0x00180bb0, 29674, 0x00007a30, 2048); // 0x05008230 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05008230, "actors/wiggler/wiggler_flower.rgba16.inc.c", 0x00180bb0, 29674, 0x00008230, 2048); // 0x05008A30 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05008A30, "actors/wiggler/wiggler_frown.rgba16.inc.c", 0x00180bb0, 29674, 0x00008a30, 2048); // 0x05009230 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_05009230, "actors/wiggler/wiggler_nose_left_side.rgba16.inc.c", 0x00180bb0, 29674, 0x00009230, 4096); // 0x0500A230 ROM_ASSET_LOAD_TEXTURE(wiggler_seg5_texture_0500A230, "actors/wiggler/wiggler_nose_right_side.rgba16.inc.c", 0x00180bb0, 29674, 0x0000a230, 4096); // 0x0500B230 static const Lights1 wiggler_seg5_lights_0500B230 = gdSPDefLights1( 0x37, 0x00, 0x00, 0xdf, 0x00, 0x00, 0x28, 0x28, 0x28 ); // 0x0500B248 static const Lights1 wiggler_seg5_lights_0500B248 = gdSPDefLights1( 0x39, 0x11, 0x00, 0xe7, 0x47, 0x00, 0x28, 0x28, 0x28 ); // Unreferenced light group UNUSED static const Lights1 wiggler_body_lights_unused = gdSPDefLights1( 0x3a, 0x22, 0x05, 0xea, 0x8b, 0x16, 0x28, 0x28, 0x28 ); // 0x0500B278 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B278, 0x00180bb0, 29674, 0x0000b278, 256); // 0x0500B378 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B378, 0x00180bb0, 29674, 0x0000b378, 256); // 0x0500B478 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B478, 0x00180bb0, 29674, 0x0000b478, 256); // 0x0500B578 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B578, 0x00180bb0, 29674, 0x0000b578, 64); // 0x0500B5B8 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B5B8, 0x00180bb0, 29674, 0x0000b5b8, 240); // 0x0500B6A8 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B6A8, 0x00180bb0, 29674, 0x0000b6a8, 240); // 0x0500B798 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B798, 0x00180bb0, 29674, 0x0000b798, 256); // 0x0500B898 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B898, 0x00180bb0, 29674, 0x0000b898, 256); // 0x0500B998 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500B998, 0x00180bb0, 29674, 0x0000b998, 256); // 0x0500BA98 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BA98, 0x00180bb0, 29674, 0x0000b578, 64); // 0x0500BAD8 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BAD8, 0x00180bb0, 29674, 0x0000bad8, 240); // 0x0500BBC8 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500BBC8, 0x00180bb0, 29674, 0x0000bbc8, 240); // 0x0500BCB8 - 0x0500BE10 const Gfx wiggler_seg5_dl_0500BCB8[] = { gsSPLight(&wiggler_seg5_lights_0500B230.l, 1), gsSPLight(&wiggler_seg5_lights_0500B230.a, 2), gsSPVertex(wiggler_seg5_vertex_0500B278, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(wiggler_seg5_vertex_0500B378, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 6, 7, 2, 0x0, 6, 2, 5, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 8, 0x0), gsSP2Triangles( 9, 13, 7, 0x0, 10, 8, 6, 0x0), gsSP2Triangles(14, 13, 9, 0x0, 14, 9, 15, 0x0), gsSP2Triangles( 2, 7, 13, 0x0, 2, 13, 0, 0x0), gsSP2Triangles( 6, 4, 10, 0x0, 6, 5, 4, 0x0), gsSPVertex(wiggler_seg5_vertex_0500B478, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 1, 0x0, 4, 1, 6, 0x0), gsSP2Triangles( 7, 6, 8, 0x0, 7, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0), gsSPVertex(wiggler_seg5_vertex_0500B578, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500BE10 - 0x0500BE98 const Gfx wiggler_seg5_dl_0500BE10[] = { gsSPLight(&wiggler_seg5_lights_0500B248.l, 1), gsSPLight(&wiggler_seg5_lights_0500B248.a, 2), gsSPVertex(wiggler_seg5_vertex_0500B5B8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0), gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(10, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0500BE98 - 0x0500BF20 const Gfx wiggler_seg5_dl_0500BE98[] = { gsSPLight(&wiggler_seg5_lights_0500B248.l, 1), gsSPLight(&wiggler_seg5_lights_0500B248.a, 2), gsSPVertex(wiggler_seg5_vertex_0500B6A8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0), gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(10, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0500BF20 - 0x0500C078 const Gfx wiggler_seg5_dl_0500BF20[] = { gsSPLight(&wiggler_seg5_lights_0500B230.l, 1), gsSPLight(&wiggler_seg5_lights_0500B230.a, 2), gsSPVertex(wiggler_seg5_vertex_0500B798, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0), gsSPVertex(wiggler_seg5_vertex_0500B898, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 0, 6, 0x0, 3, 6, 7, 0x0), gsSP2Triangles( 8, 9, 7, 0x0, 8, 7, 6, 0x0), gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0), gsSP2Triangles( 6, 13, 8, 0x0, 7, 9, 12, 0x0), gsSP2Triangles(14, 8, 13, 0x0, 14, 13, 15, 0x0), gsSP2Triangles( 2, 13, 6, 0x0, 2, 6, 0, 0x0), gsSP2Triangles(12, 3, 7, 0x0, 12, 4, 3, 0x0), gsSPVertex(wiggler_seg5_vertex_0500B998, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 2, 5, 0x0, 4, 5, 6, 0x0), gsSP2Triangles( 7, 8, 9, 0x0, 7, 4, 8, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 15, 0x0), gsSPVertex(wiggler_seg5_vertex_0500BA98, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500C078 - 0x0500C100 const Gfx wiggler_seg5_dl_0500C078[] = { gsSPLight(&wiggler_seg5_lights_0500B248.l, 1), gsSPLight(&wiggler_seg5_lights_0500B248.a, 2), gsSPVertex(wiggler_seg5_vertex_0500BAD8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0), gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(10, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0500C100 - 0x0500C188 const Gfx wiggler_seg5_dl_0500C100[] = { gsSPLight(&wiggler_seg5_lights_0500B248.l, 1), gsSPLight(&wiggler_seg5_lights_0500B248.a, 2), gsSPVertex(wiggler_seg5_vertex_0500BBC8, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 8, 0, 3, 0x0, 8, 3, 9, 0x0), gsSP2Triangles( 1, 4, 7, 0x0, 1, 7, 2, 0x0), gsSP2Triangles( 5, 8, 9, 0x0, 5, 9, 6, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0), gsSP1Triangle(10, 13, 14, 0x0), gsSPEndDisplayList(), }; // 0x0500C188 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C188, 0x00180bb0, 29674, 0x0000c188, 64); // 0x0500C1C8 ROM_ASSET_LOAD_VTX(wiggler_seg5_vertex_0500C1C8, 0x00180bb0, 29674, 0x0000c1c8, 64); // 0x0500C208 - 0x0500C240 const Gfx wiggler_seg5_dl_0500C208[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05005A30), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wiggler_seg5_vertex_0500C188, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x0500C240 - 0x0500C278 const Gfx wiggler_seg5_dl_0500C240[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wiggler_seg5_texture_05006A30), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wiggler_seg5_vertex_0500C1C8, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0500C278 - 0x0500C2F0 const Gfx wiggler_seg5_dl_0500C278[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsSPClearGeometryMode(G_LIGHTING), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wiggler_seg5_dl_0500C208), gsSPDisplayList(wiggler_seg5_dl_0500C240), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING), gsSPEndDisplayList(), };