#include "pc/rom_assets.h" // 0x06013DD8 ROM_ASSET_LOAD_ANIM(water_ring_seg6_animvalue_06013DD8, 0x001b9cc0, 41188, 0x00013dd8, 360); // 0x06013F40 ROM_ASSET_LOAD_ANIM(water_ring_seg6_animindex_06013F40, 0x001b9cc0, 41188, 0x00013f40, 36); // 0x06013F64 static const struct Animation water_ring_seg6_anim_06013F64 = { 0, 0, 0, 0, 0x3B, ANIMINDEX_NUMPARTS(water_ring_seg6_animindex_06013F40), water_ring_seg6_animvalue_06013DD8, water_ring_seg6_animindex_06013F40, 0, ANIM_FIELD_LENGTH(water_ring_seg6_animvalue_06013DD8), ANIM_FIELD_LENGTH(water_ring_seg6_animindex_06013F40), };