#include "pc/rom_assets.h" // 0x0600CE90 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600CE90, 0x001d8310, 51422, 0x0000cf80, 5256); // 0x0600E318 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600E318, 0x001d8310, 51422, 0x0000b660, 252); // 0x0600E414 static const struct Animation toad_seg6_anim_0600E414 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600E318), toad_seg6_animvalue_0600CE90, toad_seg6_animindex_0600E318, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600CE90), ANIM_FIELD_LENGTH(toad_seg6_animindex_0600E318), };