#include "pc/rom_assets.h" // 0x0600A0E8 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600A0E8, 0x001d8310, 51422, 0x0000a1d8, 5256); // 0x0600B570 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600B570, 0x001d8310, 51422, 0x0000b660, 252); // 0x0600B66C static const struct Animation toad_seg6_anim_0600B66C = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600B570), toad_seg6_animvalue_0600A0E8, toad_seg6_animindex_0600B570, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600A0E8), ANIM_FIELD_LENGTH(toad_seg6_animindex_0600B570), };