#include "pc/rom_assets.h" // 0x06008F94 ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06008F94, 0x001d8310, 51422, 0x00009084, 640); // 0x06009214 ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06009214, 0x001d8310, 51422, 0x00008f70, 252); // 0x06009310 static const struct Animation toad_seg6_anim_06009310 = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(toad_seg6_animindex_06009214), toad_seg6_animvalue_06008F94, toad_seg6_animindex_06009214, 0, ANIM_FIELD_LENGTH(toad_seg6_animvalue_06008F94), ANIM_FIELD_LENGTH(toad_seg6_animindex_06009214), };