#include "pc/rom_assets.h" // Power Meter HUD UNUSED static const u64 power_meter_unused_1 = 0; // 0x030233E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_left_side, "actors/power_meter/power_meter_left_side.rgba16.inc.c", 0x00201410, 96653, 0x000233e0, 4096); // 0x030243E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_right_side, "actors/power_meter/power_meter_right_side.rgba16.inc.c", 0x00201410, 96653, 0x000243e0, 4096); // 0x030253E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_full, "actors/power_meter/power_meter_full.rgba16.inc.c", 0x00201410, 96653, 0x000253e0, 2048); // 0x03025BE0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_seven_segments, "actors/power_meter/power_meter_seven_segments.rgba16.inc.c", 0x00201410, 96653, 0x00025be0, 2048); // 0x030263E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_six_segments, "actors/power_meter/power_meter_six_segments.rgba16.inc.c", 0x00201410, 96653, 0x000263e0, 2048); // 0x03026BE0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_five_segments, "actors/power_meter/power_meter_five_segments.rgba16.inc.c", 0x00201410, 96653, 0x00026be0, 2048); // 0x030273E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_four_segments, "actors/power_meter/power_meter_four_segments.rgba16.inc.c", 0x00201410, 96653, 0x000273e0, 2048); // 0x03027BE0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_three_segments, "actors/power_meter/power_meter_three_segments.rgba16.inc.c", 0x00201410, 96653, 0x00027be0, 2048); // 0x030283E0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_two_segments, "actors/power_meter/power_meter_two_segments.rgba16.inc.c", 0x00201410, 96653, 0x000283e0, 2048); // 0x03028BE0 ROM_ASSET_LOAD_TEXTURE(texture_power_meter_one_segments, "actors/power_meter/power_meter_one_segment.rgba16.inc.c", 0x00201410, 96653, 0x00028be0, 2048); // 0x030293E0 const Texture *const power_meter_health_segments_lut[] = { texture_power_meter_one_segments, texture_power_meter_two_segments, texture_power_meter_three_segments, texture_power_meter_four_segments, texture_power_meter_five_segments, texture_power_meter_six_segments, texture_power_meter_seven_segments, texture_power_meter_full, }; // 0x03029400 ROM_ASSET_LOAD_VTX(vertex_power_meter_base, 0x00201410, 96653, 0x00029400, 128); // 0x03029480 - 0x03029530 const Gfx dl_power_meter_base[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2), gsDPSetTextureFilter(G_TF_POINT), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(vertex_power_meter_base, 8, 0), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_left_side), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_right_side), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSPEndDisplayList(), }; // 0x03029530 ROM_ASSET_LOAD_VTX(vertex_power_meter_health_segments, 0x00201410, 96653, 0x00029530, 64); // 0x03029570 - 0x030295A0 const Gfx dl_power_meter_health_segments_begin[] = { gsDPPipeSync(), gsSPVertex(vertex_power_meter_health_segments, 4, 0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPEndDisplayList(), }; // 0x030295A0 - 0x030295D8 const Gfx dl_power_meter_health_segments_end[] = { gsDPPipeSync(), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsSPSetGeometryMode(G_LIGHTING), gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsDPSetTextureFilter(G_TF_BILERP), gsSPEndDisplayList(), };