#include "pc/rom_assets.h" // 0x05007708 ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_05007708, 0x00160670, 20585, 0x00007708, 588); // 0x05007954 ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05007954, 0x00160670, 20585, 0x00007954, 144); // 0x050079E4 static const struct Animation penguin_seg5_anim_050079E4 = { 1, 0, 0, 0, 0x19, ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05007954), penguin_seg5_animvalue_05007708, penguin_seg5_animindex_05007954, 0, ANIM_FIELD_LENGTH(penguin_seg5_animvalue_05007708), ANIM_FIELD_LENGTH(penguin_seg5_animindex_05007954), };