#include "pc/rom_assets.h" // 0x0501B340 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_0501B340, 0x0016d870, 76997, 0x0001b428, 4028); // 0x0501C2FC ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_501C2FC, 0x0016d870, 76997, 0x0001c3e4, 264); // 0x0501C404 static const struct Animation peach_seg5_anim_0501C404 = { 0, 0, 0, 0, 0x32, ANIMINDEX_NUMPARTS(peach_seg5_animindex_501C2FC), peach_seg5_animvalue_0501B340, peach_seg5_animindex_501C2FC, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_0501B340), ANIM_FIELD_LENGTH(peach_seg5_animindex_501C2FC), };