#include "pc/rom_assets.h" // 0x05012F58 ROM_ASSET_LOAD_ANIM(peach_seg5_animvalue_05012F58, 0x0016d870, 76997, 0x00013040, 9224); // 0x05015360 ROM_ASSET_LOAD_ANIM(peach_seg5_animindex_5015360, 0x0016d870, 76997, 0x00015448, 264); // 0x05015468 static const struct Animation peach_seg5_anim_05015468 = { 1, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(peach_seg5_animindex_5015360), peach_seg5_animvalue_05012F58, peach_seg5_animindex_5015360, 0, ANIM_FIELD_LENGTH(peach_seg5_animvalue_05012F58), ANIM_FIELD_LENGTH(peach_seg5_animindex_5015360), };