#include "pc/rom_assets.h" // 0x05006898 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_05006898, 0x001521d0, 57608, 0x00006898, 452); // 0x05006A5C ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_05006A5C, 0x001521d0, 57608, 0x00006a5c, 180); // 0x05006B10 static const struct Animation monty_mole_seg5_anim_05006B10 = { 0, 0, 0, 0, 0x0C, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_05006A5C), monty_mole_seg5_animvalue_05006898, monty_mole_seg5_animindex_05006A5C, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_05006898), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_05006A5C), };