#include "pc/rom_assets.h" // 0x050054C8 ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animvalue_050054C8, 0x001521d0, 57608, 0x000054c8, 3380); // 0x050061FC ROM_ASSET_LOAD_ANIM(monty_mole_seg5_animindex_050061FC, 0x001521d0, 57608, 0x000061fc, 180); // 0x050062B0 static const struct Animation monty_mole_seg5_anim_050062B0 = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(monty_mole_seg5_animindex_050061FC), monty_mole_seg5_animvalue_050054C8, monty_mole_seg5_animindex_050061FC, 0, ANIM_FIELD_LENGTH(monty_mole_seg5_animvalue_050054C8), ANIM_FIELD_LENGTH(monty_mole_seg5_animindex_050061FC), };