#include "pc/rom_assets.h" // 0x06005AF0 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005AF0, 0x001e51f0, 11160, 0x00005af0, 156); // 0x06005B8C ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005B8C, 0x001e51f0, 11160, 0x00005b8c, 96); // 0x06005BEC static const struct Animation moneybag_seg6_anim_06005BEC = { 0, 0, 0, 0, 0x0A, ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005B8C), moneybag_seg6_animvalue_06005AF0, moneybag_seg6_animindex_06005B8C, 0, ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005AF0), ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005B8C), };