#include "pc/rom_assets.h" // 0x06005A60 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005A60, 0x001e51f0, 11160, 0x00005a60, 24); // 0x06005A78 ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005A78, 0x001e51f0, 11160, 0x00005a78, 96); // 0x06005AD8 static const struct Animation moneybag_seg6_anim_06005AD8 = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005A78), moneybag_seg6_animvalue_06005A60, moneybag_seg6_animindex_06005A78, 0, ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005A60), ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005A78), };