#include "pc/rom_assets.h" // 0x06013260 ROM_ASSET_LOAD_ANIM(mips_seg6_animvalue_06013260, 0x001d8310, 51422, 0x00013350, 868); // 0x060135C4 ROM_ASSET_LOAD_ANIM(mips_seg6_animindex_060135C4, 0x001d8310, 51422, 0x000136b4, 216); // 0x0601369C static const struct Animation mips_seg6_anim_0601369C = { 0, 0, 0, 0, 0x1E, ANIMINDEX_NUMPARTS(mips_seg6_animindex_060135C4), mips_seg6_animvalue_06013260, mips_seg6_animindex_060135C4, 0, ANIM_FIELD_LENGTH(mips_seg6_animvalue_06013260), ANIM_FIELD_LENGTH(mips_seg6_animindex_060135C4), };