#include "pc/rom_assets.h" // 0x0600F404 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600F404, 0x001c4230, 80474, 0x0000f404, 1624); // 0x0600FA5C ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600FA5C, 0x001c4230, 80474, 0x0000fa5c, 192); // 0x0600FB1C static const struct Animation koopa_seg6_anim_0600FB1C = { 0, 0, 0, 0, 0x1A, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600FA5C), koopa_seg6_animvalue_0600F404, koopa_seg6_animindex_0600FA5C, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600F404), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600FA5C), };