#include "pc/rom_assets.h" // 0x0600D81C ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600D81C, 0x001c4230, 80474, 0x0000d81c, 1204); // 0x0600DCD0 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600DCD0, 0x001c4230, 80474, 0x0000dcd0, 192); // 0x0600DD90 static const struct Animation koopa_seg6_anim_0600DD90 = { 0, 0, 0, 0, 0x16, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600DCD0), koopa_seg6_animvalue_0600D81C, koopa_seg6_animindex_0600DCD0, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600D81C), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600DCD0), };