#include "pc/rom_assets.h" // 0x0600D530 ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_0600D530, 0x001c4230, 80474, 0x0000d530, 532); // 0x0600D744 ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_0600D744, 0x001c4230, 80474, 0x0000d744, 192); // 0x0600D804 static const struct Animation koopa_seg6_anim_0600D804 = { 0, 0, 0, 0, 0x0D, ANIMINDEX_NUMPARTS(koopa_seg6_animindex_0600D744), koopa_seg6_animvalue_0600D530, koopa_seg6_animindex_0600D744, 0, ANIM_FIELD_LENGTH(koopa_seg6_animvalue_0600D530), ANIM_FIELD_LENGTH(koopa_seg6_animindex_0600D744), };