#include "pc/rom_assets.h" // 0x0800AF80 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animvalue_0800AF80, 0x001f2200, 59076, 0x0000af80, 180); // 0x0800B034 ROM_ASSET_LOAD_ANIM(chuckya_seg8_animindex_0800B034, 0x001f2200, 59076, 0x0000b034, 372); // 0x0800B1A8 static const struct Animation chuckya_seg8_anim_0800B1A8 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(chuckya_seg8_animindex_0800B034), chuckya_seg8_animvalue_0800AF80, chuckya_seg8_animindex_0800B034, 0, ANIM_FIELD_LENGTH(chuckya_seg8_animvalue_0800AF80), ANIM_FIELD_LENGTH(chuckya_seg8_animindex_0800B034), };