#include "pc/rom_assets.h" // 0x06003438 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animvalue_06003438, 0x00132c60, 7692, 0x000043f0, 256); // 0x06003538 ROM_ASSET_LOAD_ANIM(chilly_chief_seg6_animindex_06003538, 0x00132c60, 7692, 0x000044f0, 168); // 0x060035E0 static const struct Animation chilly_chief_seg6_anim_060035E0 = { 0, 0, 0, 0, 0x18, ANIMINDEX_NUMPARTS(chilly_chief_seg6_animindex_06003538), chilly_chief_seg6_animvalue_06003438, chilly_chief_seg6_animindex_06003538, 0, ANIM_FIELD_LENGTH(chilly_chief_seg6_animvalue_06003438), ANIM_FIELD_LENGTH(chilly_chief_seg6_animindex_06003538), };