#include "pc/rom_assets.h" // 0x050056F0 ROM_ASSET_LOAD_ANIM(chair_seg5_animvalue_050056F0, 0x00166c60, 26968, 0x000056f0, 16); // 0x05005700 ROM_ASSET_LOAD_ANIM(chair_seg5_animindex_05005700, 0x00166c60, 26968, 0x00005700, 108); // 0x0500576C static const struct Animation chair_seg5_anim_0500576C = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(chair_seg5_animindex_05005700), chair_seg5_animvalue_050056F0, chair_seg5_animindex_05005700, 0, ANIM_FIELD_LENGTH(chair_seg5_animvalue_050056F0), ANIM_FIELD_LENGTH(chair_seg5_animindex_05005700), };