#include "pc/rom_assets.h" // Bubble // 0x0401CD20 ROM_ASSET_LOAD_VTX(bubble_seg4_vertex_0401CD20, 0x00114750, 78432, 0x0001cd20, 64); // 0x0401CD60 ROM_ASSET_LOAD_TEXTURE(bubble_seg4_texture_0401CD60, "actors/bubble/bubble.rgba16.inc.c", 0x00114750, 78432, 0x0001cd60, 2048); // 0x0401D560 ROM_ASSET_LOAD_TEXTURE(bubble_seg4_texture_0401D560, "actors/bubble/mr_i_bubble.rgba16.inc.c", 0x00114750, 78432, 0x0001d560, 2048); // 0x0401DD60 - 0x0401DDE0 const Gfx bubble_seg4_dl_0401DD60[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(bubble_seg4_texture_0401CD60, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), }; // 0x0401DDE0 - 0x0401DE60 const Gfx bubble_seg4_dl_0401DDE0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPLoadTextureBlock(bubble_seg4_texture_0401D560, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPVertex(bubble_seg4_vertex_0401CD20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };