#include "pc/rom_assets.h" // 0x06051500 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06051500, 0x00188440, 199722, 0x00051650, 1356); // 0x06051A4C ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06051A4C, 0x00188440, 199722, 0x00051b9c, 540); // 0x06051C68 static const struct Animation bowser_seg6_anim_06051C68 = { 1, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06051A4C), bowser_seg6_animvalue_06051500, bowser_seg6_animindex_06051A4C, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06051500), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06051A4C), };