#include "pc/rom_assets.h" // 0x0604D19C ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604D19C, 0x00188440, 199722, 0x0004d2ec, 4584); // 0x0604E384 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604E384, 0x00188440, 199722, 0x0004e4d4, 540); // 0x0604E5A0 static const struct Animation bowser_seg6_anim_0604E5A0 = { 0, 0, 0, 0, 0x3C, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604E384), bowser_seg6_animvalue_0604D19C, bowser_seg6_animindex_0604E384, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604D19C), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604E384), };