## [:rewind: Lua Functions](functions.md) --- [< prev](functions-3.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | 4 | [5](functions-5.md) | [next >](functions-5.md)] --- # functions from obj_behaviors.c
## [absf_2](#absf_2) ### Lua Example `local numberValue = absf_2(f)` ### Parameters | Field | Type | | ----- | ---- | | f | `number` | ### Returns - `number` ### C Prototype `f32 absf_2(f32 f);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y](#calc_new_obj_vel_and_pos_y) ### Lua Example `calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | objFloorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [calc_new_obj_vel_and_pos_y_underwater](#calc_new_obj_vel_and_pos_y_underwater) ### Lua Example `calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | | waterY | `number` | ### Returns - None ### C Prototype `void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);` [:arrow_up_small:](#)
## [calc_obj_friction](#calc_obj_friction) ### Lua Example `calc_obj_friction(objFriction, floor_nY)` ### Parameters | Field | Type | | ----- | ---- | | objFriction | `Pointer` <`number`> | | floor_nY | `number` | ### Returns - None ### C Prototype `void calc_obj_friction(f32 *objFriction, f32 floor_nY);` [:arrow_up_small:](#)
## [current_mario_room_check](#current_mario_room_check) ### Lua Example `local integerValue = current_mario_room_check(room)` ### Parameters | Field | Type | | ----- | ---- | | room | `integer` | ### Returns - `integer` ### C Prototype `s8 current_mario_room_check(s16 room);` [:arrow_up_small:](#)
## [is_nearest_mario_state_to_object](#is_nearest_mario_state_to_object) ### Lua Example `local integerValue = is_nearest_mario_state_to_object(m, obj)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);` [:arrow_up_small:](#)
## [is_nearest_player_to_object](#is_nearest_player_to_object) ### Lua Example `local integerValue = is_nearest_player_to_object(m, obj)` ### Parameters | Field | Type | | ----- | ---- | | m | [Object](structs.md#Object) | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);` [:arrow_up_small:](#)
## [is_other_player_active](#is_other_player_active) ### Lua Example `local integerValue = is_other_player_active()` ### Parameters - None ### Returns - `integer` ### C Prototype `u8 is_other_player_active(void);` [:arrow_up_small:](#)
## [is_player_active](#is_player_active) ### Lua Example `local integerValue = is_player_active(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 is_player_active(struct MarioState* m);` [:arrow_up_small:](#)
## [is_player_in_local_area](#is_player_in_local_area) ### Lua Example `local integerValue = is_player_in_local_area(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `u8 is_player_in_local_area(struct MarioState* m);` [:arrow_up_small:](#)
## [is_point_close_to_object](#is_point_close_to_object) ### Lua Example `local integerValue = is_point_close_to_object(obj, x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [is_point_within_radius_of_any_player](#is_point_within_radius_of_any_player) ### Lua Example `local integerValue = is_point_within_radius_of_any_player(x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 is_point_within_radius_of_any_player(f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [is_point_within_radius_of_mario](#is_point_within_radius_of_mario) ### Lua Example `local integerValue = is_point_within_radius_of_mario(x, y, z, dist)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | | y | `number` | | z | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);` [:arrow_up_small:](#)
## [nearest_interacting_mario_state_to_object](#nearest_interacting_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_interacting_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_interacting_player_to_object](#nearest_interacting_player_to_object) ### Lua Example `local ObjectValue = nearest_interacting_player_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *nearest_interacting_player_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_mario_state_to_object](#nearest_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* nearest_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_player_to_object](#nearest_player_to_object) ### Lua Example `local ObjectValue = nearest_player_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* nearest_player_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [nearest_possible_mario_state_to_object](#nearest_possible_mario_state_to_object) ### Lua Example `local MarioStateValue = nearest_possible_mario_state_to_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns [MarioState](structs.md#MarioState) ### C Prototype `struct MarioState* nearest_possible_mario_state_to_object(struct Object *obj);` [:arrow_up_small:](#)
## [obj_check_floor_death](#obj_check_floor_death) ### Lua Example `obj_check_floor_death(collisionFlags, floor)` ### Parameters | Field | Type | | ----- | ---- | | collisionFlags | `integer` | | floor | [Surface](structs.md#Surface) | ### Returns - None ### C Prototype `void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);` [:arrow_up_small:](#)
## [obj_check_if_facing_toward_angle](#obj_check_if_facing_toward_angle) ### Lua Example `local integerValue = obj_check_if_facing_toward_angle(base, goal, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | goal | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);` [:arrow_up_small:](#)
## [obj_find_wall](#obj_find_wall) ### Lua Example `local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objNewX | `number` | | objY | `number` | | objNewZ | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [obj_find_wall_displacement](#obj_find_wall_displacement) ### Lua Example `local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)` ### Parameters | Field | Type | | ----- | ---- | | dist | [Vec3f](structs.md#Vec3f) | | x | `number` | | y | `number` | | z | `number` | | radius | `number` | ### Returns - `integer` ### C Prototype `s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);` [:arrow_up_small:](#)
## [obj_flicker_and_disappear](#obj_flicker_and_disappear) ### Lua Example `local integerValue = obj_flicker_and_disappear(obj, lifeSpan)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | lifeSpan | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);` [:arrow_up_small:](#)
## [obj_lava_death](#obj_lava_death) ### Lua Example `local integerValue = obj_lava_death()` ### Parameters - None ### Returns - `integer` ### C Prototype `s8 obj_lava_death(void);` [:arrow_up_small:](#)
## [obj_move_xyz_using_fvel_and_yaw](#obj_move_xyz_using_fvel_and_yaw) ### Lua Example `obj_move_xyz_using_fvel_and_yaw(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);` [:arrow_up_small:](#)
## [obj_orient_graph](#obj_orient_graph) ### Lua Example `obj_orient_graph(obj, normalX, normalY, normalZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | normalX | `number` | | normalY | `number` | | normalZ | `number` | ### Returns - None ### C Prototype `void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);` [:arrow_up_small:](#)
## [obj_return_and_displace_home](#obj_return_and_displace_home) ### Lua Example `obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | homeY | `number` | | homeZ | `number` | | baseDisp | `integer` | ### Returns - None ### C Prototype `void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);` [:arrow_up_small:](#)
## [obj_return_home_if_safe](#obj_return_home_if_safe) ### Lua Example `local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | homeX | `number` | | y | `number` | | homeZ | `number` | | dist | `integer` | ### Returns - `integer` ### C Prototype `s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);` [:arrow_up_small:](#)
## [obj_spawn_yellow_coins](#obj_spawn_yellow_coins) ### Lua Example `obj_spawn_yellow_coins(obj, nCoins)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | nCoins | `integer` | ### Returns - None ### C Prototype `void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);` [:arrow_up_small:](#)
## [obj_splash](#obj_splash) ### Lua Example `obj_splash(waterY, objY)` ### Parameters | Field | Type | | ----- | ---- | | waterY | `integer` | | objY | `integer` | ### Returns - None ### C Prototype `void obj_splash(s32 waterY, s32 objY);` [:arrow_up_small:](#)
## [obj_update_pos_vel_xz](#obj_update_pos_vel_xz) ### Lua Example `obj_update_pos_vel_xz()` ### Parameters - None ### Returns - None ### C Prototype `void obj_update_pos_vel_xz(void);` [:arrow_up_small:](#)
## [object_step](#object_step) ### Lua Example `local integerValue = object_step()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step(void);` [:arrow_up_small:](#)
## [object_step_without_floor_orient](#object_step_without_floor_orient) ### Lua Example `local integerValue = object_step_without_floor_orient()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 object_step_without_floor_orient(void);` [:arrow_up_small:](#)
## [set_object_visibility](#set_object_visibility) ### Lua Example `set_object_visibility(obj, dist)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | dist | `integer` | ### Returns - None ### C Prototype `void set_object_visibility(struct Object *obj, s32 dist);` [:arrow_up_small:](#)
## [set_yoshi_as_not_dead](#set_yoshi_as_not_dead) ### Lua Example `set_yoshi_as_not_dead()` ### Parameters - None ### Returns - None ### C Prototype `void set_yoshi_as_not_dead(void);` [:arrow_up_small:](#)
## [spawn_orange_number](#spawn_orange_number) ### Lua Example `spawn_orange_number(behParam, relX, relY, relZ)` ### Parameters | Field | Type | | ----- | ---- | | behParam | `integer` | | relX | `integer` | | relY | `integer` | | relZ | `integer` | ### Returns - None ### C Prototype `void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_steep_floor](#turn_obj_away_from_steep_floor) ### Lua Example `local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)` ### Parameters | Field | Type | | ----- | ---- | | objFloor | [Surface](structs.md#Surface) | | floorY | `number` | | objVelX | `number` | | objVelZ | `number` | ### Returns - `integer` ### C Prototype `s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);` [:arrow_up_small:](#)
## [turn_obj_away_from_surface](#turn_obj_away_from_surface) ### Lua Example `turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)` ### Parameters | Field | Type | | ----- | ---- | | velX | `number` | | velZ | `number` | | nX | `number` | | nY | `number` | | nZ | `number` | | objYawX | `Pointer` <`number`> | | objYawZ | `Pointer` <`number`> | ### Returns - None ### C Prototype `void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);` [:arrow_up_small:](#)
--- # functions from obj_behaviors_2.c
## [approach_f32_ptr](#approach_f32_ptr) ### Lua Example `local integerValue = approach_f32_ptr(px, target, delta)` ### Parameters | Field | Type | | ----- | ---- | | px | `Pointer` <`number`> | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);` [:arrow_up_small:](#)
## [cur_obj_init_anim_and_check_if_end](#cur_obj_init_anim_and_check_if_end) ### Lua Example `local integerValue = cur_obj_init_anim_and_check_if_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_and_check_if_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_init_anim_check_frame](#cur_obj_init_anim_check_frame) ### Lua Example `local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);` [:arrow_up_small:](#)
## [cur_obj_init_anim_extend](#cur_obj_init_anim_extend) ### Lua Example `cur_obj_init_anim_extend(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_anim_extend(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_play_sound_at_anim_range](#cur_obj_play_sound_at_anim_range) ### Lua Example `local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | | arg1 | `integer` | | sound | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);` [:arrow_up_small:](#)
## [cur_obj_set_anim_if_at_end](#cur_obj_set_anim_if_at_end) ### Lua Example `local integerValue = cur_obj_set_anim_if_at_end(arg0)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_anim_if_at_end(s32 arg0);` [:arrow_up_small:](#)
## [cur_obj_spin_all_dimensions](#cur_obj_spin_all_dimensions) ### Lua Example `cur_obj_spin_all_dimensions(arg0, arg1)` ### Parameters | Field | Type | | ----- | ---- | | arg0 | `number` | | arg1 | `number` | ### Returns - None ### C Prototype `void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);` [:arrow_up_small:](#)
## [obj_act_knockback](#obj_act_knockback) ### Lua Example `obj_act_knockback(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_knockback(UNUSED f32 baseScale);` [:arrow_up_small:](#)
## [obj_act_squished](#obj_act_squished) ### Lua Example `obj_act_squished(baseScale)` ### Parameters | Field | Type | | ----- | ---- | | baseScale | `number` | ### Returns - None ### C Prototype `void obj_act_squished(f32 baseScale);` [:arrow_up_small:](#)
## [obj_bounce_off_walls_edges_objects](#obj_bounce_off_walls_edges_objects) ### Lua Example `local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_check_attacks](#obj_check_attacks) ### Lua Example `local integerValue = obj_check_attacks(hitbox, attackedMarioAction)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);` [:arrow_up_small:](#)
## [obj_compute_vel_from_move_pitch](#obj_compute_vel_from_move_pitch) ### Lua Example `obj_compute_vel_from_move_pitch(speed)` ### Parameters | Field | Type | | ----- | ---- | | speed | `number` | ### Returns - None ### C Prototype `void obj_compute_vel_from_move_pitch(f32 speed);` [:arrow_up_small:](#)
## [obj_die_if_above_lava_and_health_non_positive](#obj_die_if_above_lava_and_health_non_positive) ### Lua Example `local integerValue = obj_die_if_above_lava_and_health_non_positive()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_die_if_above_lava_and_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_die_if_health_non_positive](#obj_die_if_health_non_positive) ### Lua Example `obj_die_if_health_non_positive()` ### Parameters - None ### Returns - None ### C Prototype `void obj_die_if_health_non_positive(void);` [:arrow_up_small:](#)
## [obj_face_pitch_approach](#obj_face_pitch_approach) ### Lua Example `local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)` ### Parameters | Field | Type | | ----- | ---- | | targetPitch | `integer` | | deltaPitch | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);` [:arrow_up_small:](#)
## [obj_face_roll_approach](#obj_face_roll_approach) ### Lua Example `local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)` ### Parameters | Field | Type | | ----- | ---- | | targetRoll | `integer` | | deltaRoll | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);` [:arrow_up_small:](#)
## [obj_face_yaw_approach](#obj_face_yaw_approach) ### Lua Example `local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | deltaYaw | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);` [:arrow_up_small:](#)
## [obj_forward_vel_approach](#obj_forward_vel_approach) ### Lua Example `local integerValue = obj_forward_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_forward_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [obj_get_pitch_from_vel](#obj_get_pitch_from_vel) ### Lua Example `local integerValue = obj_get_pitch_from_vel()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_from_vel(void);` [:arrow_up_small:](#)
## [obj_get_pitch_to_home](#obj_get_pitch_to_home) ### Lua Example `local integerValue = obj_get_pitch_to_home(latDistToHome)` ### Parameters | Field | Type | | ----- | ---- | | latDistToHome | `number` | ### Returns - `integer` ### C Prototype `s16 obj_get_pitch_to_home(f32 latDistToHome);` [:arrow_up_small:](#)
## [obj_grow_then_shrink](#obj_grow_then_shrink) ### Lua Example `local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)` ### Parameters | Field | Type | | ----- | ---- | | scaleVel | `Pointer` <`number`> | | shootFireScale | `number` | | endScale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);` [:arrow_up_small:](#)
## [obj_handle_attacks](#obj_handle_attacks) ### Lua Example `local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | attackedMarioAction | `integer` | | attackHandlers | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);` [:arrow_up_small:](#)
## [obj_is_near_to_and_facing_mario](#obj_is_near_to_and_facing_mario) ### Lua Example `local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | maxDist | `number` | | maxAngleDiff | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);` [:arrow_up_small:](#)
## [obj_is_rendering_enabled](#obj_is_rendering_enabled) ### Lua Example `local integerValue = obj_is_rendering_enabled()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 obj_is_rendering_enabled(void);` [:arrow_up_small:](#)
## [obj_move_for_one_second](#obj_move_for_one_second) ### Lua Example `local integerValue = obj_move_for_one_second(endAction)` ### Parameters | Field | Type | | ----- | ---- | | endAction | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_for_one_second(s32 endAction);` [:arrow_up_small:](#)
## [obj_move_pitch_approach](#obj_move_pitch_approach) ### Lua Example `local integerValue = obj_move_pitch_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `integer` | | delta | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_move_pitch_approach(s16 target, s16 delta);` [:arrow_up_small:](#)
## [obj_random_fixed_turn](#obj_random_fixed_turn) ### Lua Example `local integerValue = obj_random_fixed_turn(delta)` ### Parameters | Field | Type | | ----- | ---- | | delta | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_random_fixed_turn(s16 delta);` [:arrow_up_small:](#)
## [obj_resolve_collisions_and_turn](#obj_resolve_collisions_and_turn) ### Lua Example `local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);` [:arrow_up_small:](#)
## [obj_resolve_object_collisions](#obj_resolve_object_collisions) ### Lua Example `local integerValue = obj_resolve_object_collisions(targetYaw)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 obj_resolve_object_collisions(s32 *targetYaw);` [:arrow_up_small:](#)
## [obj_roll_to_match_yaw_turn](#obj_roll_to_match_yaw_turn) ### Lua Example `obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | maxRoll | `integer` | | rollSpeed | `integer` | ### Returns - None ### C Prototype `void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);` [:arrow_up_small:](#)
## [obj_rotate_yaw_and_bounce_off_walls](#obj_rotate_yaw_and_bounce_off_walls) ### Lua Example `obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | targetYaw | `integer` | | turnAmount | `integer` | ### Returns - None ### C Prototype `void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_set_dist_from_home](#obj_set_dist_from_home) ### Lua Example `obj_set_dist_from_home(distFromHome)` ### Parameters | Field | Type | | ----- | ---- | | distFromHome | `number` | ### Returns - None ### C Prototype `void obj_set_dist_from_home(f32 distFromHome);` [:arrow_up_small:](#)
## [obj_set_knockback_action](#obj_set_knockback_action) ### Lua Example `obj_set_knockback_action(attackType)` ### Parameters | Field | Type | | ----- | ---- | | attackType | `integer` | ### Returns - None ### C Prototype `void obj_set_knockback_action(s32 attackType);` [:arrow_up_small:](#)
## [obj_set_squished_action](#obj_set_squished_action) ### Lua Example `obj_set_squished_action()` ### Parameters - None ### Returns - None ### C Prototype `void obj_set_squished_action(void);` [:arrow_up_small:](#)
## [obj_smooth_turn](#obj_smooth_turn) ### Lua Example `local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)` ### Parameters | Field | Type | | ----- | ---- | | angleVel | `Pointer` <`integer`> | | angle | `Pointer` <`integer`> | | targetAngle | `integer` | | targetSpeedProportion | `number` | | accel | `integer` | | minSpeed | `integer` | | maxSpeed | `integer` | ### Returns - `integer` ### C Prototype `s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);` [:arrow_up_small:](#)
## [obj_spit_fire](#obj_spit_fire) ### Lua Example `local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)` ### Parameters | Field | Type | | ----- | ---- | | relativePosX | `integer` | | relativePosY | `integer` | | relativePosZ | `integer` | | scale | `number` | | model | `integer` | | startSpeed | `number` | | endSpeed | `number` | | movePitch | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);` [:arrow_up_small:](#)
## [obj_turn_pitch_toward_mario](#obj_turn_pitch_toward_mario) ### Lua Example `local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | targetOffsetY | `number` | | turnAmount | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_unused_die](#obj_unused_die) ### Lua Example `obj_unused_die()` ### Parameters - None ### Returns - None ### C Prototype `void obj_unused_die(void);` [:arrow_up_small:](#)
## [obj_update_blinking](#obj_update_blinking) ### Lua Example `obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)` ### Parameters | Field | Type | | ----- | ---- | | blinkTimer | `Pointer` <`integer`> | | baseCycleLength | `integer` | | cycleLengthRange | `integer` | | blinkLength | `integer` | ### Returns - None ### C Prototype `void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);` [:arrow_up_small:](#)
## [obj_update_standard_actions](#obj_update_standard_actions) ### Lua Example `local integerValue = obj_update_standard_actions(scale)` ### Parameters | Field | Type | | ----- | ---- | | scale | `number` | ### Returns - `integer` ### C Prototype `s32 obj_update_standard_actions(f32 scale);` [:arrow_up_small:](#)
## [obj_y_vel_approach](#obj_y_vel_approach) ### Lua Example `local integerValue = obj_y_vel_approach(target, delta)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | delta | `number` | ### Returns - `integer` ### C Prototype `s32 obj_y_vel_approach(f32 target, f32 delta);` [:arrow_up_small:](#)
## [oscillate_toward](#oscillate_toward) ### Lua Example `local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`integer`> | | vel | `Pointer` <`number`> | | target | `integer` | | velCloseToZero | `number` | | accel | `number` | | slowdown | `number` | ### Returns - `integer` ### C Prototype `s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);` [:arrow_up_small:](#)
## [platform_on_track_update_pos_or_spawn_ball](#platform_on_track_update_pos_or_spawn_ball) ### Lua Example `platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | ballIndex | `integer` | | x | `number` | | y | `number` | | z | `number` | ### Returns - None ### C Prototype `void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [random_linear_offset](#random_linear_offset) ### Lua Example `local integerValue = random_linear_offset(base, range)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | range | `integer` | ### Returns - `integer` ### C Prototype `s16 random_linear_offset(s16 base, s16 range);` [:arrow_up_small:](#)
## [random_mod_offset](#random_mod_offset) ### Lua Example `local integerValue = random_mod_offset(base, step, mod)` ### Parameters | Field | Type | | ----- | ---- | | base | `integer` | | step | `integer` | | mod | `integer` | ### Returns - `integer` ### C Prototype `s16 random_mod_offset(s16 base, s16 step, s16 mod);` [:arrow_up_small:](#)
## [treat_far_home_as_mario](#treat_far_home_as_mario) ### Lua Example `treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)` ### Parameters | Field | Type | | ----- | ---- | | threshold | `number` | | distanceToPlayer | `Pointer` <`integer`> | | angleToPlayer | `Pointer` <`integer`> | ### Returns - None ### C Prototype `void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);` [:arrow_up_small:](#)
--- # functions from object_helpers.c
## [abs_angle_diff](#abs_angle_diff) ### Lua Example `local integerValue = abs_angle_diff(x0, x1)` ### Parameters | Field | Type | | ----- | ---- | | x0 | `integer` | | x1 | `integer` | ### Returns - `integer` ### C Prototype `s16 abs_angle_diff(s16 x0, s16 x1);` [:arrow_up_small:](#)
## [apply_drag_to_value](#apply_drag_to_value) ### Lua Example `apply_drag_to_value(value, dragStrength)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`number`> | | dragStrength | `number` | ### Returns - None ### C Prototype `void apply_drag_to_value(f32 *value, f32 dragStrength);` [:arrow_up_small:](#)
## [approach_f32_signed](#approach_f32_signed) ### Lua Example `local integerValue = approach_f32_signed(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `Pointer` <`number`> | | target | `number` | | increment | `number` | ### Returns - `integer` ### C Prototype `s32 approach_f32_signed(f32 *value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [approach_f32_symmetric](#approach_f32_symmetric) ### Lua Example `local numberValue = approach_f32_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | target | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);` [:arrow_up_small:](#)
## [approach_s16_symmetric](#approach_s16_symmetric) ### Lua Example `local integerValue = approach_s16_symmetric(value, target, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `integer` | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);` [:arrow_up_small:](#)
## [bhv_dust_smoke_loop](#bhv_dust_smoke_loop) ### Lua Example `bhv_dust_smoke_loop()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_dust_smoke_loop(void);` [:arrow_up_small:](#)
## [bhv_init_room](#bhv_init_room) ### Lua Example `bhv_init_room()` ### Parameters - None ### Returns - None ### C Prototype `void bhv_init_room(void);` [:arrow_up_small:](#)
## [bit_shift_left](#bit_shift_left) ### Lua Example `local integerValue = bit_shift_left(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | ### Returns - `integer` ### C Prototype `s32 bit_shift_left(s32 a0);` [:arrow_up_small:](#)
## [chain_segment_init](#chain_segment_init) ### Lua Example `chain_segment_init(segment)` ### Parameters | Field | Type | | ----- | ---- | | segment | [ChainSegment](structs.md#ChainSegment) | ### Returns - None ### C Prototype `void chain_segment_init(struct ChainSegment *segment);` [:arrow_up_small:](#)
## [clear_move_flag](#clear_move_flag) ### Lua Example `local integerValue = clear_move_flag(bitSet, flag)` ### Parameters | Field | Type | | ----- | ---- | | bitSet | `Pointer` <`integer`> | | flag | `integer` | ### Returns - `integer` ### C Prototype `s32 clear_move_flag(u32 *bitSet, s32 flag);` [:arrow_up_small:](#)
## [clear_time_stop_flags](#clear_time_stop_flags) ### Lua Example `clear_time_stop_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void clear_time_stop_flags(s32 flags);` [:arrow_up_small:](#)
## [count_objects_with_behavior](#count_objects_with_behavior) ### Lua Example `local integerValue = count_objects_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 count_objects_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [count_unimportant_objects](#count_unimportant_objects) ### Lua Example `local integerValue = count_unimportant_objects()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 count_unimportant_objects(void);` [:arrow_up_small:](#)
## [create_transformation_from_matrices](#create_transformation_from_matrices) ### Lua Example `create_transformation_from_matrices(a0, a1, a2)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Mat4` | | a1 | `Mat4` | | a2 | `Mat4` | ### Returns - None ### C Prototype `void create_transformation_from_matrices(Mat4 a0, Mat4 a1, Mat4 a2);` [:arrow_up_small:](#)
## [cur_obj_abs_y_dist_to_home](#cur_obj_abs_y_dist_to_home) ### Lua Example `local numberValue = cur_obj_abs_y_dist_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_abs_y_dist_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_advance_looping_anim](#cur_obj_advance_looping_anim) ### Lua Example `local integerValue = cur_obj_advance_looping_anim()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_advance_looping_anim(void);` [:arrow_up_small:](#)
## [cur_obj_align_gfx_with_floor](#cur_obj_align_gfx_with_floor) ### Lua Example `cur_obj_align_gfx_with_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_align_gfx_with_floor(void);` [:arrow_up_small:](#)
## [cur_obj_angle_to_home](#cur_obj_angle_to_home) ### Lua Example `local integerValue = cur_obj_angle_to_home()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 cur_obj_angle_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_apply_drag_xz](#cur_obj_apply_drag_xz) ### Lua Example `cur_obj_apply_drag_xz(dragStrength)` ### Parameters | Field | Type | | ----- | ---- | | dragStrength | `number` | ### Returns - None ### C Prototype `void cur_obj_apply_drag_xz(f32 dragStrength);` [:arrow_up_small:](#)
## [cur_obj_become_intangible](#cur_obj_become_intangible) ### Lua Example `cur_obj_become_intangible()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_become_intangible(void);` [:arrow_up_small:](#)
## [cur_obj_become_tangible](#cur_obj_become_tangible) ### Lua Example `cur_obj_become_tangible()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_become_tangible(void);` [:arrow_up_small:](#)
## [cur_obj_can_mario_activate_textbox](#cur_obj_can_mario_activate_textbox) ### Lua Example `local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | radius | `number` | | height | `number` | | unused | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);` [:arrow_up_small:](#)
## [cur_obj_can_mario_activate_textbox_2](#cur_obj_can_mario_activate_textbox_2) ### Lua Example `local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | radius | `number` | | height | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_change_action](#cur_obj_change_action) ### Lua Example `cur_obj_change_action(action)` ### Parameters | Field | Type | | ----- | ---- | | action | `integer` | ### Returns - None ### C Prototype `void cur_obj_change_action(s32 action);` [:arrow_up_small:](#)
## [cur_obj_check_anim_frame](#cur_obj_check_anim_frame) ### Lua Example `local integerValue = cur_obj_check_anim_frame(frame)` ### Parameters | Field | Type | | ----- | ---- | | frame | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_anim_frame(s32 frame);` [:arrow_up_small:](#)
## [cur_obj_check_anim_frame_in_range](#cur_obj_check_anim_frame_in_range) ### Lua Example `local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | startFrame | `integer` | | rangeLength | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);` [:arrow_up_small:](#)
## [cur_obj_check_frame_prior_current_frame](#cur_obj_check_frame_prior_current_frame) ### Lua Example `local integerValue = cur_obj_check_frame_prior_current_frame(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_check_frame_prior_current_frame(s16 *a0);` [:arrow_up_small:](#)
## [cur_obj_check_grabbed_mario](#cur_obj_check_grabbed_mario) ### Lua Example `local integerValue = cur_obj_check_grabbed_mario()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_grabbed_mario(void);` [:arrow_up_small:](#)
## [cur_obj_check_if_at_animation_end](#cur_obj_check_if_at_animation_end) ### Lua Example `local integerValue = cur_obj_check_if_at_animation_end()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_if_at_animation_end(void);` [:arrow_up_small:](#)
## [cur_obj_check_if_near_animation_end](#cur_obj_check_if_near_animation_end) ### Lua Example `local integerValue = cur_obj_check_if_near_animation_end()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_if_near_animation_end(void);` [:arrow_up_small:](#)
## [cur_obj_check_interacted](#cur_obj_check_interacted) ### Lua Example `local integerValue = cur_obj_check_interacted()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_check_interacted(void);` [:arrow_up_small:](#)
## [cur_obj_clear_interact_status_flag](#cur_obj_clear_interact_status_flag) ### Lua Example `local integerValue = cur_obj_clear_interact_status_flag(flag)` ### Parameters | Field | Type | | ----- | ---- | | flag | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_clear_interact_status_flag(s32 flag);` [:arrow_up_small:](#)
## [cur_obj_compute_vel_xz](#cur_obj_compute_vel_xz) ### Lua Example `cur_obj_compute_vel_xz()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_compute_vel_xz(void);` [:arrow_up_small:](#)
## [cur_obj_count_objects_with_behavior](#cur_obj_count_objects_with_behavior) ### Lua Example `local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | dist | `number` | ### Returns - `integer` ### C Prototype `u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);` [:arrow_up_small:](#)
## [cur_obj_detect_steep_floor](#cur_obj_detect_steep_floor) ### Lua Example `local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepAngleDegrees | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);` [:arrow_up_small:](#)
## [cur_obj_disable](#cur_obj_disable) ### Lua Example `cur_obj_disable()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_disable(void);` [:arrow_up_small:](#)
## [cur_obj_disable_rendering](#cur_obj_disable_rendering) ### Lua Example `cur_obj_disable_rendering()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_disable_rendering(void);` [:arrow_up_small:](#)
## [cur_obj_disable_rendering_and_become_intangible](#cur_obj_disable_rendering_and_become_intangible) ### Lua Example `cur_obj_disable_rendering_and_become_intangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_dist_to_nearest_object_with_behavior](#cur_obj_dist_to_nearest_object_with_behavior) ### Lua Example `local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `number` ### C Prototype `f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering](#cur_obj_enable_rendering) ### Lua Example `cur_obj_enable_rendering()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering(void);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_2](#cur_obj_enable_rendering_2) ### Lua Example `cur_obj_enable_rendering_2()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering_2(void);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_and_become_tangible](#cur_obj_enable_rendering_and_become_tangible) ### Lua Example `cur_obj_enable_rendering_and_become_tangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_enable_rendering_if_mario_in_room](#cur_obj_enable_rendering_if_mario_in_room) ### Lua Example `cur_obj_enable_rendering_if_mario_in_room()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_enable_rendering_if_mario_in_room(void);` [:arrow_up_small:](#)
## [cur_obj_end_dialog](#cur_obj_end_dialog) ### Lua Example `cur_obj_end_dialog(m, dialogFlags, dialogResult)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | dialogFlags | `integer` | | dialogResult | `integer` | ### Returns - None ### C Prototype `void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);` [:arrow_up_small:](#)
## [cur_obj_extend_animation_if_at_end](#cur_obj_extend_animation_if_at_end) ### Lua Example `cur_obj_extend_animation_if_at_end()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_extend_animation_if_at_end(void);` [:arrow_up_small:](#)
## [cur_obj_find_nearby_held_actor](#cur_obj_find_nearby_held_actor) ### Lua Example `local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | maxDist | `number` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);` [:arrow_up_small:](#)
## [cur_obj_find_nearest_object_with_behavior](#cur_obj_find_nearest_object_with_behavior) ### Lua Example `local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | | dist | `Pointer` <`number`> | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);` [:arrow_up_small:](#)
## [cur_obj_find_nearest_pole](#cur_obj_find_nearest_pole) ### Lua Example `local ObjectValue = cur_obj_find_nearest_pole()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object* cur_obj_find_nearest_pole(void);` [:arrow_up_small:](#)
## [cur_obj_follow_path](#cur_obj_follow_path) ### Lua Example `local integerValue = cur_obj_follow_path(unusedArg)` ### Parameters | Field | Type | | ----- | ---- | | unusedArg | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_follow_path(UNUSED s32 unusedArg);` [:arrow_up_small:](#)
## [cur_obj_forward_vel_approach_upward](#cur_obj_forward_vel_approach_upward) ### Lua Example `cur_obj_forward_vel_approach_upward(target, increment)` ### Parameters | Field | Type | | ----- | ---- | | target | `number` | | increment | `number` | ### Returns - None ### C Prototype `void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);` [:arrow_up_small:](#)
## [cur_obj_get_dropped](#cur_obj_get_dropped) ### Lua Example `cur_obj_get_dropped()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_get_dropped(void);` [:arrow_up_small:](#)
## [cur_obj_get_thrown_or_placed](#cur_obj_get_thrown_or_placed) ### Lua Example `cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)` ### Parameters | Field | Type | | ----- | ---- | | forwardVel | `number` | | velY | `number` | | thrownAction | `integer` | ### Returns - None ### C Prototype `void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);` [:arrow_up_small:](#)
## [cur_obj_has_behavior](#cur_obj_has_behavior) ### Lua Example `local integerValue = cur_obj_has_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_has_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_has_model](#cur_obj_has_model) ### Lua Example `local integerValue = cur_obj_has_model(modelID)` ### Parameters | Field | Type | | ----- | ---- | | modelID | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_has_model(u16 modelID);` [:arrow_up_small:](#)
## [cur_obj_hide](#cur_obj_hide) ### Lua Example `cur_obj_hide()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_hide(void);` [:arrow_up_small:](#)
## [cur_obj_hide_if_mario_far_away_y](#cur_obj_hide_if_mario_far_away_y) ### Lua Example `local integerValue = cur_obj_hide_if_mario_far_away_y(distY)` ### Parameters | Field | Type | | ----- | ---- | | distY | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_hide_if_mario_far_away_y(f32 distY);` [:arrow_up_small:](#)
## [cur_obj_if_hit_wall_bounce_away](#cur_obj_if_hit_wall_bounce_away) ### Lua Example `cur_obj_if_hit_wall_bounce_away()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_if_hit_wall_bounce_away(void);` [:arrow_up_small:](#)
## [cur_obj_init_animation](#cur_obj_init_animation) ### Lua Example `cur_obj_init_animation(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_anim_frame](#cur_obj_init_animation_and_anim_frame) ### Lua Example `cur_obj_init_animation_and_anim_frame(animIndex, animFrame)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | | animFrame | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_check_if_near_end](#cur_obj_init_animation_and_check_if_near_end) ### Lua Example `local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_and_extend_if_at_end](#cur_obj_init_animation_and_extend_if_at_end) ### Lua Example `cur_obj_init_animation_and_extend_if_at_end(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_init_animation_with_accel_and_sound](#cur_obj_init_animation_with_accel_and_sound) ### Lua Example `cur_obj_init_animation_with_accel_and_sound(animIndex, accel)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | | accel | `number` | ### Returns - None ### C Prototype `void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);` [:arrow_up_small:](#)
## [cur_obj_init_animation_with_sound](#cur_obj_init_animation_with_sound) ### Lua Example `cur_obj_init_animation_with_sound(animIndex)` ### Parameters | Field | Type | | ----- | ---- | | animIndex | `integer` | ### Returns - None ### C Prototype `void cur_obj_init_animation_with_sound(s32 animIndex);` [:arrow_up_small:](#)
## [cur_obj_is_any_player_on_platform](#cur_obj_is_any_player_on_platform) ### Lua Example `local integerValue = cur_obj_is_any_player_on_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_any_player_on_platform(void);` [:arrow_up_small:](#)
## [cur_obj_is_mario_ground_pounding_platform](#cur_obj_is_mario_ground_pounding_platform) ### Lua Example `local integerValue = cur_obj_is_mario_ground_pounding_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_mario_ground_pounding_platform(void);` [:arrow_up_small:](#)
## [cur_obj_is_mario_on_platform](#cur_obj_is_mario_on_platform) ### Lua Example `local integerValue = cur_obj_is_mario_on_platform()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_is_mario_on_platform(void);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_from_mario_to_home](#cur_obj_lateral_dist_from_mario_to_home) ### Lua Example `local numberValue = cur_obj_lateral_dist_from_mario_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_from_mario_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_from_obj_to_home](#cur_obj_lateral_dist_from_obj_to_home) ### Lua Example `local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);` [:arrow_up_small:](#)
## [cur_obj_lateral_dist_to_home](#cur_obj_lateral_dist_to_home) ### Lua Example `local numberValue = cur_obj_lateral_dist_to_home()` ### Parameters - None ### Returns - `number` ### C Prototype `f32 cur_obj_lateral_dist_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_mario_far_away](#cur_obj_mario_far_away) ### Lua Example `local integerValue = cur_obj_mario_far_away()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_mario_far_away(void);` [:arrow_up_small:](#)
## [cur_obj_move_after_thrown_or_dropped](#cur_obj_move_after_thrown_or_dropped) ### Lua Example `cur_obj_move_after_thrown_or_dropped(forwardVel, velY)` ### Parameters | Field | Type | | ----- | ---- | | forwardVel | `number` | | velY | `number` | ### Returns - None ### C Prototype `void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);` [:arrow_up_small:](#)
## [cur_obj_move_standard](#cur_obj_move_standard) ### Lua Example `cur_obj_move_standard(steepSlopeAngleDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeAngleDegrees | `integer` | ### Returns - None ### C Prototype `void cur_obj_move_standard(s16 steepSlopeAngleDegrees);` [:arrow_up_small:](#)
## [cur_obj_move_up_and_down](#cur_obj_move_up_and_down) ### Lua Example `local integerValue = cur_obj_move_up_and_down(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_move_up_and_down(s32 a0);` [:arrow_up_small:](#)
## [cur_obj_move_update_ground_air_flags](#cur_obj_move_update_ground_air_flags) ### Lua Example `cur_obj_move_update_ground_air_flags(gravity, bounciness)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | bounciness | `number` | ### Returns - None ### C Prototype `void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);` [:arrow_up_small:](#)
## [cur_obj_move_update_underwater_flags](#cur_obj_move_update_underwater_flags) ### Lua Example `cur_obj_move_update_underwater_flags()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_update_underwater_flags(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_fvel_and_gravity](#cur_obj_move_using_fvel_and_gravity) ### Lua Example `cur_obj_move_using_fvel_and_gravity()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_fvel_and_gravity(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_vel](#cur_obj_move_using_vel) ### Lua Example `cur_obj_move_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_move_using_vel_and_gravity](#cur_obj_move_using_vel_and_gravity) ### Lua Example `cur_obj_move_using_vel_and_gravity()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_using_vel_and_gravity(void);` [:arrow_up_small:](#)
## [cur_obj_move_xz](#cur_obj_move_xz) ### Lua Example `local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeNormalY | `number` | | careAboutEdgesAndSteepSlopes | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);` [:arrow_up_small:](#)
## [cur_obj_move_xz_using_fvel_and_yaw](#cur_obj_move_xz_using_fvel_and_yaw) ### Lua Example `cur_obj_move_xz_using_fvel_and_yaw()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_xz_using_fvel_and_yaw(void);` [:arrow_up_small:](#)
## [cur_obj_move_y](#cur_obj_move_y) ### Lua Example `cur_obj_move_y(gravity, bounciness, buoyancy)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | bounciness | `number` | | buoyancy | `number` | ### Returns - None ### C Prototype `void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);` [:arrow_up_small:](#)
## [cur_obj_move_y_and_get_water_level](#cur_obj_move_y_and_get_water_level) ### Lua Example `local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)` ### Parameters | Field | Type | | ----- | ---- | | gravity | `number` | | buoyancy | `number` | ### Returns - `number` ### C Prototype `f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);` [:arrow_up_small:](#)
## [cur_obj_move_y_with_terminal_vel](#cur_obj_move_y_with_terminal_vel) ### Lua Example `cur_obj_move_y_with_terminal_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_move_y_with_terminal_vel(void);` [:arrow_up_small:](#)
## [cur_obj_nearest_object_with_behavior](#cur_obj_nearest_object_with_behavior) ### Lua Example `local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_outside_home_rectangle](#cur_obj_outside_home_rectangle) ### Lua Example `local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)` ### Parameters | Field | Type | | ----- | ---- | | minX | `number` | | maxX | `number` | | minZ | `number` | | maxZ | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);` [:arrow_up_small:](#)
## [cur_obj_outside_home_square](#cur_obj_outside_home_square) ### Lua Example `local integerValue = cur_obj_outside_home_square(halfLength)` ### Parameters | Field | Type | | ----- | ---- | | halfLength | `number` | ### Returns - `integer` ### C Prototype `s32 cur_obj_outside_home_square(f32 halfLength);` [:arrow_up_small:](#)
## [cur_obj_progress_direction_table](#cur_obj_progress_direction_table) ### Lua Example `local integerValue = cur_obj_progress_direction_table()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_progress_direction_table(void);` [:arrow_up_small:](#)
## [cur_obj_push_mario_away](#cur_obj_push_mario_away) ### Lua Example `cur_obj_push_mario_away(radius)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | ### Returns - None ### C Prototype `void cur_obj_push_mario_away(f32 radius);` [:arrow_up_small:](#)
## [cur_obj_push_mario_away_from_cylinder](#cur_obj_push_mario_away_from_cylinder) ### Lua Example `cur_obj_push_mario_away_from_cylinder(radius, extentY)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | extentY | `number` | ### Returns - None ### C Prototype `void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);` [:arrow_up_small:](#)
## [cur_obj_reflect_move_angle_off_wall](#cur_obj_reflect_move_angle_off_wall) ### Lua Example `local integerValue = cur_obj_reflect_move_angle_off_wall()` ### Parameters - None ### Returns - `integer` ### C Prototype `s16 cur_obj_reflect_move_angle_off_wall(void);` [:arrow_up_small:](#)
## [cur_obj_reset_timer_and_subaction](#cur_obj_reset_timer_and_subaction) ### Lua Example `cur_obj_reset_timer_and_subaction()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_reset_timer_and_subaction(void);` [:arrow_up_small:](#)
## [cur_obj_resolve_wall_collisions](#cur_obj_resolve_wall_collisions) ### Lua Example `local integerValue = cur_obj_resolve_wall_collisions()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_resolve_wall_collisions(void);` [:arrow_up_small:](#)
## [cur_obj_reverse_animation](#cur_obj_reverse_animation) ### Lua Example `cur_obj_reverse_animation()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_reverse_animation(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_face_angle_using_vel](#cur_obj_rotate_face_angle_using_vel) ### Lua Example `cur_obj_rotate_face_angle_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_rotate_face_angle_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_move_angle_using_vel](#cur_obj_rotate_move_angle_using_vel) ### Lua Example `cur_obj_rotate_move_angle_using_vel()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_rotate_move_angle_using_vel(void);` [:arrow_up_small:](#)
## [cur_obj_rotate_yaw_toward](#cur_obj_rotate_yaw_toward) ### Lua Example `local integerValue = cur_obj_rotate_yaw_toward(target, increment)` ### Parameters | Field | Type | | ----- | ---- | | target | `integer` | | increment | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);` [:arrow_up_small:](#)
## [cur_obj_scale](#cur_obj_scale) ### Lua Example `cur_obj_scale(scale)` ### Parameters | Field | Type | | ----- | ---- | | scale | `number` | ### Returns - None ### C Prototype `void cur_obj_scale(f32 scale);` [:arrow_up_small:](#)
## [cur_obj_scale_over_time](#cur_obj_scale_over_time) ### Lua Example `cur_obj_scale_over_time(a0, a1, sp10, sp14)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | | a1 | `integer` | | sp10 | `number` | | sp14 | `number` | ### Returns - None ### C Prototype `void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);` [:arrow_up_small:](#)
## [cur_obj_set_behavior](#cur_obj_set_behavior) ### Lua Example `cur_obj_set_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void cur_obj_set_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [cur_obj_set_billboard_if_vanilla_cam](#cur_obj_set_billboard_if_vanilla_cam) ### Lua Example `cur_obj_set_billboard_if_vanilla_cam()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_billboard_if_vanilla_cam(void);` [:arrow_up_small:](#)
## [cur_obj_set_direction_table](#cur_obj_set_direction_table) ### Lua Example `local integerValue = cur_obj_set_direction_table(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_direction_table(s8 *a0);` [:arrow_up_small:](#)
## [cur_obj_set_face_angle_to_move_angle](#cur_obj_set_face_angle_to_move_angle) ### Lua Example `cur_obj_set_face_angle_to_move_angle()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_face_angle_to_move_angle(void);` [:arrow_up_small:](#)
## [cur_obj_set_hitbox_and_die_if_attacked](#cur_obj_set_hitbox_and_die_if_attacked) ### Lua Example `local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)` ### Parameters | Field | Type | | ----- | ---- | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | | deathSound | `integer` | | noLootCoins | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);` [:arrow_up_small:](#)
## [cur_obj_set_hitbox_radius_and_height](#cur_obj_set_hitbox_radius_and_height) ### Lua Example `cur_obj_set_hitbox_radius_and_height(radius, height)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_set_home_once](#cur_obj_set_home_once) ### Lua Example `cur_obj_set_home_once()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_home_once(void);` [:arrow_up_small:](#)
## [cur_obj_set_hurtbox_radius_and_height](#cur_obj_set_hurtbox_radius_and_height) ### Lua Example `cur_obj_set_hurtbox_radius_and_height(radius, height)` ### Parameters | Field | Type | | ----- | ---- | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);` [:arrow_up_small:](#)
## [cur_obj_set_pos_relative](#cur_obj_set_pos_relative) ### Lua Example `cur_obj_set_pos_relative(other, dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | other | [Object](structs.md#Object) | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [cur_obj_set_pos_relative_to_parent](#cur_obj_set_pos_relative_to_parent) ### Lua Example `cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home](#cur_obj_set_pos_to_home) ### Lua Example `cur_obj_set_pos_to_home()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home_and_stop](#cur_obj_set_pos_to_home_and_stop) ### Lua Example `cur_obj_set_pos_to_home_and_stop()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home_and_stop(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_to_home_with_debug](#cur_obj_set_pos_to_home_with_debug) ### Lua Example `cur_obj_set_pos_to_home_with_debug()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_to_home_with_debug(void);` [:arrow_up_small:](#)
## [cur_obj_set_pos_via_transform](#cur_obj_set_pos_via_transform) ### Lua Example `cur_obj_set_pos_via_transform()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_set_pos_via_transform(void);` [:arrow_up_small:](#)
## [cur_obj_set_vel_from_mario_vel](#cur_obj_set_vel_from_mario_vel) ### Lua Example `cur_obj_set_vel_from_mario_vel(m, f12, f14)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | f12 | `number` | | f14 | `number` | ### Returns - None ### C Prototype `void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);` [:arrow_up_small:](#)
## [cur_obj_set_y_vel_and_animation](#cur_obj_set_y_vel_and_animation) ### Lua Example `cur_obj_set_y_vel_and_animation(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `number` | | sp1C | `integer` | ### Returns - None ### C Prototype `void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [cur_obj_shake_screen](#cur_obj_shake_screen) ### Lua Example `cur_obj_shake_screen(shake)` ### Parameters | Field | Type | | ----- | ---- | | shake | `integer` | ### Returns - None ### C Prototype `void cur_obj_shake_screen(s32 shake);` [:arrow_up_small:](#)
## [cur_obj_shake_y](#cur_obj_shake_y) ### Lua Example `cur_obj_shake_y(amount)` ### Parameters | Field | Type | | ----- | ---- | | amount | `number` | ### Returns - None ### C Prototype `void cur_obj_shake_y(f32 amount);` [:arrow_up_small:](#)
## [cur_obj_shake_y_until](#cur_obj_shake_y_until) ### Lua Example `local integerValue = cur_obj_shake_y_until(cycles, amount)` ### Parameters | Field | Type | | ----- | ---- | | cycles | `integer` | | amount | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_shake_y_until(s32 cycles, s32 amount);` [:arrow_up_small:](#)
## [cur_obj_spawn_loot_blue_coin](#cur_obj_spawn_loot_blue_coin) ### Lua Example `cur_obj_spawn_loot_blue_coin()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_spawn_loot_blue_coin(void);` [:arrow_up_small:](#)
## [cur_obj_spawn_loot_coin_at_mario_pos](#cur_obj_spawn_loot_coin_at_mario_pos) ### Lua Example `cur_obj_spawn_loot_coin_at_mario_pos(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);` [:arrow_up_small:](#)
## [cur_obj_spawn_particles](#cur_obj_spawn_particles) ### Lua Example `cur_obj_spawn_particles(info)` ### Parameters | Field | Type | | ----- | ---- | | info | [SpawnParticlesInfo](structs.md#SpawnParticlesInfo) | ### Returns - None ### C Prototype `void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);` [:arrow_up_small:](#)
## [cur_obj_spawn_star_at_y_offset](#cur_obj_spawn_star_at_y_offset) ### Lua Example `cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)` ### Parameters | Field | Type | | ----- | ---- | | targetX | `number` | | targetY | `number` | | targetZ | `number` | | offsetY | `number` | ### Returns - None ### C Prototype `void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);` [:arrow_up_small:](#)
## [cur_obj_start_cam_event](#cur_obj_start_cam_event) ### Lua Example `cur_obj_start_cam_event(obj, cameraEvent)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | cameraEvent | `integer` | ### Returns - None ### C Prototype `void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);` [:arrow_up_small:](#)
## [cur_obj_unhide](#cur_obj_unhide) ### Lua Example `cur_obj_unhide()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_unhide(void);` [:arrow_up_small:](#)
## [cur_obj_unrender_and_reset_state](#cur_obj_unrender_and_reset_state) ### Lua Example `cur_obj_unrender_and_reset_state(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `integer` | | sp1C | `integer` | ### Returns - None ### C Prototype `void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [cur_obj_unused_init_on_floor](#cur_obj_unused_init_on_floor) ### Lua Example `cur_obj_unused_init_on_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_unused_init_on_floor(void);` [:arrow_up_small:](#)
## [cur_obj_unused_play_footstep_sound](#cur_obj_unused_play_footstep_sound) ### Lua Example `cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)` ### Parameters | Field | Type | | ----- | ---- | | animFrame1 | `integer` | | animFrame2 | `integer` | | sound | `integer` | ### Returns - None ### C Prototype `void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);` [:arrow_up_small:](#)
## [cur_obj_unused_resolve_wall_collisions](#cur_obj_unused_resolve_wall_collisions) ### Lua Example `cur_obj_unused_resolve_wall_collisions(offsetY, radius)` ### Parameters | Field | Type | | ----- | ---- | | offsetY | `number` | | radius | `number` | ### Returns - None ### C Prototype `void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);` [:arrow_up_small:](#)
## [cur_obj_update_floor](#cur_obj_update_floor) ### Lua Example `cur_obj_update_floor()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_and_resolve_wall_collisions](#cur_obj_update_floor_and_resolve_wall_collisions) ### Lua Example `cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)` ### Parameters | Field | Type | | ----- | ---- | | steepSlopeDegrees | `integer` | ### Returns - None ### C Prototype `void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);` [:arrow_up_small:](#)
## [cur_obj_update_floor_and_walls](#cur_obj_update_floor_and_walls) ### Lua Example `cur_obj_update_floor_and_walls()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor_and_walls(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_height](#cur_obj_update_floor_height) ### Lua Example `cur_obj_update_floor_height()` ### Parameters - None ### Returns - None ### C Prototype `void cur_obj_update_floor_height(void);` [:arrow_up_small:](#)
## [cur_obj_update_floor_height_and_get_floor](#cur_obj_update_floor_height_and_get_floor) ### Lua Example `local SurfaceValue = cur_obj_update_floor_height_and_get_floor()` ### Parameters - None ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface *cur_obj_update_floor_height_and_get_floor(void);` [:arrow_up_small:](#)
## [cur_obj_wait_then_blink](#cur_obj_wait_then_blink) ### Lua Example `local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)` ### Parameters | Field | Type | | ----- | ---- | | timeUntilBlinking | `integer` | | numBlinks | `integer` | ### Returns - `integer` ### C Prototype `s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);` [:arrow_up_small:](#)
## [cur_obj_was_attacked_or_ground_pounded](#cur_obj_was_attacked_or_ground_pounded) ### Lua Example `local integerValue = cur_obj_was_attacked_or_ground_pounded()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_was_attacked_or_ground_pounded(void);` [:arrow_up_small:](#)
## [cur_obj_within_12k_bounds](#cur_obj_within_12k_bounds) ### Lua Example `local integerValue = cur_obj_within_12k_bounds()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 cur_obj_within_12k_bounds(void);` [:arrow_up_small:](#)
## [disable_time_stop](#disable_time_stop) ### Lua Example `disable_time_stop()` ### Parameters - None ### Returns - None ### C Prototype `void disable_time_stop(void);` [:arrow_up_small:](#)
## [disable_time_stop_including_mario](#disable_time_stop_including_mario) ### Lua Example `disable_time_stop_including_mario()` ### Parameters - None ### Returns - None ### C Prototype `void disable_time_stop_including_mario(void);` [:arrow_up_small:](#)
## [dist_between_object_and_point](#dist_between_object_and_point) ### Lua Example `local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pointX | `number` | | pointY | `number` | | pointZ | `number` | ### Returns - `number` ### C Prototype `f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);` [:arrow_up_small:](#)
## [dist_between_objects](#dist_between_objects) ### Lua Example `local numberValue = dist_between_objects(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 dist_between_objects(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [enable_time_stop](#enable_time_stop) ### Lua Example `enable_time_stop()` ### Parameters - None ### Returns - None ### C Prototype `void enable_time_stop(void);` [:arrow_up_small:](#)
## [enable_time_stop_if_alone](#enable_time_stop_if_alone) ### Lua Example `enable_time_stop_if_alone()` ### Parameters - None ### Returns - None ### C Prototype `void enable_time_stop_if_alone(void);` [:arrow_up_small:](#)
## [enable_time_stop_including_mario](#enable_time_stop_including_mario) ### Lua Example `enable_time_stop_including_mario()` ### Parameters - None ### Returns - None ### C Prototype `void enable_time_stop_including_mario(void);` [:arrow_up_small:](#)
## [find_object_with_behavior](#find_object_with_behavior) ### Lua Example `local ObjectValue = find_object_with_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *find_object_with_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [find_unimportant_object](#find_unimportant_object) ### Lua Example `local ObjectValue = find_unimportant_object()` ### Parameters - None ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *find_unimportant_object(void);` [:arrow_up_small:](#)
## [geo_offset_klepto_debug](#geo_offset_klepto_debug) ### Lua Example `local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)` ### Parameters | Field | Type | | ----- | ---- | | callContext | `integer` | | a1 | [GraphNode](structs.md#GraphNode) | | sp8 | `integer` | ### Returns - `integer` ### C Prototype `s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);` [:arrow_up_small:](#)
## [get_object_list_from_behavior](#get_object_list_from_behavior) ### Lua Example `local integerValue = get_object_list_from_behavior(behavior)` ### Parameters | Field | Type | | ----- | ---- | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `u32 get_object_list_from_behavior(const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [increment_velocity_toward_range](#increment_velocity_toward_range) ### Lua Example `local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)` ### Parameters | Field | Type | | ----- | ---- | | value | `number` | | center | `number` | | zeroThreshold | `number` | | increment | `number` | ### Returns - `number` ### C Prototype `f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);` [:arrow_up_small:](#)
## [is_item_in_array](#is_item_in_array) ### Lua Example `local integerValue = is_item_in_array(item, array)` ### Parameters | Field | Type | | ----- | ---- | | item | `integer` | | array | `Pointer` <`integer`> | ### Returns - `integer` ### C Prototype `s32 is_item_in_array(s8 item, s8 *array);` [:arrow_up_small:](#)
## [is_mario_moving_fast_or_in_air](#is_mario_moving_fast_or_in_air) ### Lua Example `local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)` ### Parameters | Field | Type | | ----- | ---- | | speedThreshold | `integer` | ### Returns - `integer` ### C Prototype `s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);` [:arrow_up_small:](#)
## [lateral_dist_between_objects](#lateral_dist_between_objects) ### Lua Example `local numberValue = lateral_dist_between_objects(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `number` ### C Prototype `f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [linear_mtxf_mul_vec3f](#linear_mtxf_mul_vec3f) ### Lua Example `linear_mtxf_mul_vec3f(m, dst, v)` ### Parameters | Field | Type | | ----- | ---- | | m | `Mat4` | | dst | [Vec3f](structs.md#Vec3f) | | v | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void linear_mtxf_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);` [:arrow_up_small:](#)
## [linear_mtxf_transpose_mul_vec3f](#linear_mtxf_transpose_mul_vec3f) ### Lua Example `linear_mtxf_transpose_mul_vec3f(m, dst, v)` ### Parameters | Field | Type | | ----- | ---- | | m | `Mat4` | | dst | [Vec3f](structs.md#Vec3f) | | v | [Vec3f](structs.md#Vec3f) | ### Returns - None ### C Prototype `void linear_mtxf_transpose_mul_vec3f(Mat4 m, Vec3f dst, Vec3f v);` [:arrow_up_small:](#)
## [mario_is_dive_sliding](#mario_is_dive_sliding) ### Lua Example `local integerValue = mario_is_dive_sliding(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_is_dive_sliding(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_is_in_air_action](#mario_is_in_air_action) ### Lua Example `local integerValue = mario_is_in_air_action(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - `integer` ### C Prototype `s32 mario_is_in_air_action(struct MarioState* m);` [:arrow_up_small:](#)
## [mario_is_within_rectangle](#mario_is_within_rectangle) ### Lua Example `local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)` ### Parameters | Field | Type | | ----- | ---- | | minX | `integer` | | maxX | `integer` | | minZ | `integer` | | maxZ | `integer` | ### Returns - `integer` ### C Prototype `s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);` [:arrow_up_small:](#)
## [mario_set_flag](#mario_set_flag) ### Lua Example `mario_set_flag(flag)` ### Parameters | Field | Type | | ----- | ---- | | flag | `integer` | ### Returns - None ### C Prototype `void mario_set_flag(s32 flag);` [:arrow_up_small:](#)
## [obj_angle_to_object](#obj_angle_to_object) ### Lua Example `local integerValue = obj_angle_to_object(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_angle_to_point](#obj_angle_to_point) ### Lua Example `local integerValue = obj_angle_to_point(obj, pointX, pointZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pointX | `number` | | pointZ | `number` | ### Returns - `integer` ### C Prototype `s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);` [:arrow_up_small:](#)
## [obj_apply_scale_to_matrix](#obj_apply_scale_to_matrix) ### Lua Example `obj_apply_scale_to_matrix(obj, dst, src)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | dst | `Mat4` | | src | `Mat4` | ### Returns - None ### C Prototype `void obj_apply_scale_to_matrix(struct Object *obj, Mat4 dst, Mat4 src);` [:arrow_up_small:](#)
## [obj_apply_scale_to_transform](#obj_apply_scale_to_transform) ### Lua Example `obj_apply_scale_to_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_apply_scale_to_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_attack_collided_from_other_object](#obj_attack_collided_from_other_object) ### Lua Example `local integerValue = obj_attack_collided_from_other_object(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_attack_collided_from_other_object(struct Object *obj);` [:arrow_up_small:](#)
## [obj_become_tangible](#obj_become_tangible) ### Lua Example `obj_become_tangible(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_become_tangible(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_relative_transform](#obj_build_relative_transform) ### Lua Example `obj_build_relative_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_relative_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_transform_from_pos_and_angle](#obj_build_transform_from_pos_and_angle) ### Lua Example `obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | posIndex | `integer` | | angleIndex | `integer` | ### Returns - None ### C Prototype `void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);` [:arrow_up_small:](#)
## [obj_build_transform_relative_to_parent](#obj_build_transform_relative_to_parent) ### Lua Example `obj_build_transform_relative_to_parent(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_transform_relative_to_parent(struct Object *obj);` [:arrow_up_small:](#)
## [obj_build_vel_from_transform](#obj_build_vel_from_transform) ### Lua Example `obj_build_vel_from_transform(a0)` ### Parameters | Field | Type | | ----- | ---- | | a0 | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_build_vel_from_transform(struct Object *a0);` [:arrow_up_small:](#)
## [obj_check_if_collided_with_object](#obj_check_if_collided_with_object) ### Lua Example `local integerValue = obj_check_if_collided_with_object(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_copy_angle](#obj_copy_angle) ### Lua Example `obj_copy_angle(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_angle(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_behavior_params](#obj_copy_behavior_params) ### Lua Example `obj_copy_behavior_params(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_behavior_params(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_graph_y_offset](#obj_copy_graph_y_offset) ### Lua Example `obj_copy_graph_y_offset(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_pos](#obj_copy_pos) ### Lua Example `obj_copy_pos(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_pos(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_pos_and_angle](#obj_copy_pos_and_angle) ### Lua Example `obj_copy_pos_and_angle(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_copy_scale](#obj_copy_scale) ### Lua Example `obj_copy_scale(dst, src)` ### Parameters | Field | Type | | ----- | ---- | | dst | [Object](structs.md#Object) | | src | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_copy_scale(struct Object *dst, struct Object *src);` [:arrow_up_small:](#)
## [obj_create_transform_from_self](#obj_create_transform_from_self) ### Lua Example `obj_create_transform_from_self(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_create_transform_from_self(struct Object *obj);` [:arrow_up_small:](#)
## [obj_explode_and_spawn_coins](#obj_explode_and_spawn_coins) ### Lua Example `obj_explode_and_spawn_coins(sp18, sp1C)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `number` | | sp1C | `integer` | ### Returns - None ### C Prototype `void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);` [:arrow_up_small:](#)
## [obj_has_behavior](#obj_has_behavior) ### Lua Example `local integerValue = obj_has_behavior(obj, behavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - `integer` ### C Prototype `s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [obj_init_animation](#obj_init_animation) ### Lua Example `obj_init_animation(obj, animIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | animIndex | `integer` | ### Returns - None ### C Prototype `void obj_init_animation(struct Object *obj, s32 animIndex);` [:arrow_up_small:](#)
## [obj_init_animation_with_accel_and_sound](#obj_init_animation_with_accel_and_sound) ### Lua Example `obj_init_animation_with_accel_and_sound(obj, animIndex, accel)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | animIndex | `integer` | | accel | `number` | ### Returns - None ### C Prototype `void obj_init_animation_with_accel_and_sound(struct Object *obj, s32 animIndex, f32 accel);` [:arrow_up_small:](#)
## [obj_is_hidden](#obj_is_hidden) ### Lua Example `local integerValue = obj_is_hidden(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s32 obj_is_hidden(struct Object *obj);` [:arrow_up_small:](#)
## [obj_mark_for_deletion](#obj_mark_for_deletion) ### Lua Example `obj_mark_for_deletion(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_mark_for_deletion(struct Object *obj);` [:arrow_up_small:](#)
## [obj_pitch_to_object](#obj_pitch_to_object) ### Lua Example `local integerValue = obj_pitch_to_object(obj, target)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | target | [Object](structs.md#Object) | ### Returns - `integer` ### C Prototype `s16 obj_pitch_to_object(struct Object* obj, struct Object* target);` [:arrow_up_small:](#)
## [obj_scale](#obj_scale) ### Lua Example `obj_scale(obj, scale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | scale | `number` | ### Returns - None ### C Prototype `void obj_scale(struct Object *obj, f32 scale);` [:arrow_up_small:](#)
## [obj_scale_random](#obj_scale_random) ### Lua Example `obj_scale_random(obj, rangeLength, minScale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | | minScale | `number` | ### Returns - None ### C Prototype `void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);` [:arrow_up_small:](#)
## [obj_scale_xyz](#obj_scale_xyz) ### Lua Example `obj_scale_xyz(obj, xScale, yScale, zScale)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | xScale | `number` | | yScale | `number` | | zScale | `number` | ### Returns - None ### C Prototype `void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);` [:arrow_up_small:](#)
## [obj_set_angle](#obj_set_angle) ### Lua Example `obj_set_angle(obj, pitch, yaw, roll)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pitch | `integer` | | yaw | `integer` | | roll | `integer` | ### Returns - None ### C Prototype `void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);` [:arrow_up_small:](#)
## [obj_set_behavior](#obj_set_behavior) ### Lua Example `obj_set_behavior(obj, behavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | behavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);` [:arrow_up_small:](#)
## [obj_set_billboard](#obj_set_billboard) ### Lua Example `obj_set_billboard(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_billboard(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_cylboard](#obj_set_cylboard) ### Lua Example `obj_set_cylboard(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_cylboard(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_face_angle](#obj_set_face_angle) ### Lua Example `obj_set_face_angle(obj, pitch, yaw, roll)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pitch | `integer` | | yaw | `integer` | | roll | `integer` | ### Returns - None ### C Prototype `void obj_set_face_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);` [:arrow_up_small:](#)
## [obj_set_face_angle_to_move_angle](#obj_set_face_angle_to_move_angle) ### Lua Example `obj_set_face_angle_to_move_angle(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_face_angle_to_move_angle(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_gfx_angle](#obj_set_gfx_angle) ### Lua Example `obj_set_gfx_angle(obj, pitch, yaw, roll)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pitch | `integer` | | yaw | `integer` | | roll | `integer` | ### Returns - None ### C Prototype `void obj_set_gfx_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);` [:arrow_up_small:](#)
## [obj_set_gfx_pos](#obj_set_gfx_pos) ### Lua Example `obj_set_gfx_pos(obj, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | ### Returns - None ### C Prototype `void obj_set_gfx_pos(struct Object *obj, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [obj_set_gfx_pos_at_obj_pos](#obj_set_gfx_pos_at_obj_pos) ### Lua Example `obj_set_gfx_pos_at_obj_pos(obj1, obj2)` ### Parameters | Field | Type | | ----- | ---- | | obj1 | [Object](structs.md#Object) | | obj2 | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);` [:arrow_up_small:](#)
## [obj_set_gfx_pos_from_pos](#obj_set_gfx_pos_from_pos) ### Lua Example `obj_set_gfx_pos_from_pos(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_gfx_pos_from_pos(struct Object *obj);` [:arrow_up_small:](#)
## [obj_set_gfx_scale](#obj_set_gfx_scale) ### Lua Example `obj_set_gfx_scale(obj, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `number` | | y | `number` | | z | `number` | ### Returns - None ### C Prototype `void obj_set_gfx_scale(struct Object *obj, f32 x, f32 y, f32 z);` [:arrow_up_small:](#)
## [obj_set_held_state](#obj_set_held_state) ### Lua Example `obj_set_held_state(obj, heldBehavior)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | heldBehavior | `Pointer` <`BehaviorScript`> | ### Returns - None ### C Prototype `void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);` [:arrow_up_small:](#)
## [obj_set_hitbox](#obj_set_hitbox) ### Lua Example `obj_set_hitbox(obj, hitbox)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | hitbox | [ObjectHitbox](structs.md#ObjectHitbox) | ### Returns - None ### C Prototype `void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);` [:arrow_up_small:](#)
## [obj_set_hitbox_radius_and_height](#obj_set_hitbox_radius_and_height) ### Lua Example `obj_set_hitbox_radius_and_height(o, radius, height)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void obj_set_hitbox_radius_and_height(struct Object *o, f32 radius, f32 height);` [:arrow_up_small:](#)
## [obj_set_hurtbox_radius_and_height](#obj_set_hurtbox_radius_and_height) ### Lua Example `obj_set_hurtbox_radius_and_height(o, radius, height)` ### Parameters | Field | Type | | ----- | ---- | | o | [Object](structs.md#Object) | | radius | `number` | | height | `number` | ### Returns - None ### C Prototype `void obj_set_hurtbox_radius_and_height(struct Object *o, f32 radius, f32 height);` [:arrow_up_small:](#)
## [obj_set_move_angle](#obj_set_move_angle) ### Lua Example `obj_set_move_angle(obj, pitch, yaw, roll)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | pitch | `integer` | | yaw | `integer` | | roll | `integer` | ### Returns - None ### C Prototype `void obj_set_move_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);` [:arrow_up_small:](#)
## [obj_set_parent_relative_pos](#obj_set_parent_relative_pos) ### Lua Example `obj_set_parent_relative_pos(obj, relX, relY, relZ)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | relX | `integer` | | relY | `integer` | | relZ | `integer` | ### Returns - None ### C Prototype `void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);` [:arrow_up_small:](#)
## [obj_set_pos](#obj_set_pos) ### Lua Example `obj_set_pos(obj, x, y, z)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | x | `integer` | | y | `integer` | | z | `integer` | ### Returns - None ### C Prototype `void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);` [:arrow_up_small:](#)
## [obj_set_pos_relative](#obj_set_pos_relative) ### Lua Example `obj_set_pos_relative(obj, other, dleft, dy, dforward)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | other | [Object](structs.md#Object) | | dleft | `number` | | dy | `number` | | dforward | `number` | ### Returns - None ### C Prototype `void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);` [:arrow_up_small:](#)
## [obj_set_throw_matrix_from_transform](#obj_set_throw_matrix_from_transform) ### Lua Example `obj_set_throw_matrix_from_transform(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_set_throw_matrix_from_transform(struct Object *obj);` [:arrow_up_small:](#)
## [obj_spawn_loot_blue_coins](#obj_spawn_loot_blue_coins) ### Lua Example `obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp28 | `number` | | posJitter | `integer` | ### Returns - None ### C Prototype `void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);` [:arrow_up_small:](#)
## [obj_spawn_loot_coins](#obj_spawn_loot_coins) ### Lua Example `obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp30 | `number` | | coinBehavior | `Pointer` <`BehaviorScript`> | | posJitter | `integer` | | model | `integer` | ### Returns - None ### C Prototype `void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);` [:arrow_up_small:](#)
## [obj_spawn_loot_yellow_coins](#obj_spawn_loot_yellow_coins) ### Lua Example `obj_spawn_loot_yellow_coins(obj, numCoins, sp28)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | numCoins | `integer` | | sp28 | `number` | ### Returns - None ### C Prototype `void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);` [:arrow_up_small:](#)
## [obj_translate_local](#obj_translate_local) ### Lua Example `obj_translate_local(obj, posIndex, localTranslateIndex)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | posIndex | `integer` | | localTranslateIndex | `integer` | ### Returns - None ### C Prototype `void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);` [:arrow_up_small:](#)
## [obj_translate_xyz_random](#obj_translate_xyz_random) ### Lua Example `obj_translate_xyz_random(obj, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | ### Returns - None ### C Prototype `void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);` [:arrow_up_small:](#)
## [obj_translate_xz_random](#obj_translate_xz_random) ### Lua Example `obj_translate_xz_random(obj, rangeLength)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | rangeLength | `number` | ### Returns - None ### C Prototype `void obj_translate_xz_random(struct Object *obj, f32 rangeLength);` [:arrow_up_small:](#)
## [obj_turn_toward_object](#obj_turn_toward_object) ### Lua Example `local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | target | [Object](structs.md#Object) | | angleIndex | `integer` | | turnAmount | `integer` | ### Returns - `integer` ### C Prototype `s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);` [:arrow_up_small:](#)
## [obj_update_pos_from_parent_transformation](#obj_update_pos_from_parent_transformation) ### Lua Example `obj_update_pos_from_parent_transformation(a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `Mat4` | | a1 | [Object](structs.md#Object) | ### Returns - None ### C Prototype `void obj_update_pos_from_parent_transformation(Mat4 a0, struct Object *a1);` [:arrow_up_small:](#)
## [player_performed_grab_escape_action](#player_performed_grab_escape_action) ### Lua Example `local integerValue = player_performed_grab_escape_action()` ### Parameters - None ### Returns - `integer` ### C Prototype `s32 player_performed_grab_escape_action(void);` [:arrow_up_small:](#)
## [random_f32_around_zero](#random_f32_around_zero) ### Lua Example `local numberValue = random_f32_around_zero(diameter)` ### Parameters | Field | Type | | ----- | ---- | | diameter | `number` | ### Returns - `number` ### C Prototype `f32 random_f32_around_zero(f32 diameter);` [:arrow_up_small:](#)
## [set_mario_interact_hoot_if_in_range](#set_mario_interact_hoot_if_in_range) ### Lua Example `set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)` ### Parameters | Field | Type | | ----- | ---- | | sp0 | `integer` | | sp4 | `integer` | | sp8 | `number` | ### Returns - None ### C Prototype `void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);` [:arrow_up_small:](#)
## [set_time_stop_flags](#set_time_stop_flags) ### Lua Example `set_time_stop_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void set_time_stop_flags(s32 flags);` [:arrow_up_small:](#)
## [set_time_stop_flags_if_alone](#set_time_stop_flags_if_alone) ### Lua Example `set_time_stop_flags_if_alone(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void set_time_stop_flags_if_alone(s32 flags);` [:arrow_up_small:](#)
## [signum_positive](#signum_positive) ### Lua Example `local integerValue = signum_positive(x)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | ### Returns - `integer` ### C Prototype `s32 signum_positive(s32 x);` [:arrow_up_small:](#)
## [spawn_base_star_with_no_lvl_exit](#spawn_base_star_with_no_lvl_exit) ### Lua Example `spawn_base_star_with_no_lvl_exit()` ### Parameters - None ### Returns - None ### C Prototype `void spawn_base_star_with_no_lvl_exit(void);` [:arrow_up_small:](#)
## [spawn_mist_particles](#spawn_mist_particles) ### Lua Example `spawn_mist_particles()` ### Parameters - None ### Returns - None ### C Prototype `void spawn_mist_particles(void);` [:arrow_up_small:](#)
## [spawn_mist_particles_with_sound](#spawn_mist_particles_with_sound) ### Lua Example `spawn_mist_particles_with_sound(sp18)` ### Parameters | Field | Type | | ----- | ---- | | sp18 | `integer` | ### Returns - None ### C Prototype `void spawn_mist_particles_with_sound(u32 sp18);` [:arrow_up_small:](#)
## [spawn_star_with_no_lvl_exit](#spawn_star_with_no_lvl_exit) ### Lua Example `local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)` ### Parameters | Field | Type | | ----- | ---- | | sp20 | `integer` | | sp24 | `integer` | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);` [:arrow_up_small:](#)
## [spawn_water_droplet](#spawn_water_droplet) ### Lua Example `local ObjectValue = spawn_water_droplet(parent, params)` ### Parameters | Field | Type | | ----- | ---- | | parent | [Object](structs.md#Object) | | params | [WaterDropletParams](structs.md#WaterDropletParams) | ### Returns [Object](structs.md#Object) ### C Prototype `struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);` [:arrow_up_small:](#)
## [stub_obj_helpers_3](#stub_obj_helpers_3) ### Lua Example `stub_obj_helpers_3(sp0, sp4)` ### Parameters | Field | Type | | ----- | ---- | | sp0 | `integer` | | sp4 | `integer` | ### Returns - None ### C Prototype `void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);` [:arrow_up_small:](#)
## [stub_obj_helpers_4](#stub_obj_helpers_4) ### Lua Example `stub_obj_helpers_4()` ### Parameters - None ### Returns - None ### C Prototype `void stub_obj_helpers_4(void);` [:arrow_up_small:](#)
--- # functions from object_list_processor.h
## [set_object_respawn_info_bits](#set_object_respawn_info_bits) ### Lua Example `set_object_respawn_info_bits(obj, bits)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | bits | `integer` | ### Returns - None ### C Prototype `void set_object_respawn_info_bits(struct Object *obj, u8 bits);` [:arrow_up_small:](#)
--- # functions from rumble_init.c
## [queue_rumble_data](#queue_rumble_data) ### Lua Example `queue_rumble_data(a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data(s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_mario](#queue_rumble_data_mario) ### Lua Example `queue_rumble_data_mario(m, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);` [:arrow_up_small:](#)
## [queue_rumble_data_object](#queue_rumble_data_object) ### Lua Example `queue_rumble_data_object(object, a0, a1)` ### Parameters | Field | Type | | ----- | ---- | | object | [Object](structs.md#Object) | | a0 | `integer` | | a1 | `integer` | ### Returns - None ### C Prototype `void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);` [:arrow_up_small:](#)
## [reset_rumble_timers](#reset_rumble_timers) ### Lua Example `reset_rumble_timers(m)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | ### Returns - None ### C Prototype `void reset_rumble_timers(struct MarioState* m);` [:arrow_up_small:](#)
## [reset_rumble_timers_2](#reset_rumble_timers_2) ### Lua Example `reset_rumble_timers_2(m, a0)` ### Parameters | Field | Type | | ----- | ---- | | m | [MarioState](structs.md#MarioState) | | a0 | `integer` | ### Returns - None ### C Prototype `void reset_rumble_timers_2(struct MarioState* m, s32 a0);` [:arrow_up_small:](#)
--- # functions from save_file.h
## [save_file_clear_flags](#save_file_clear_flags) ### Lua Example `save_file_clear_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void save_file_clear_flags(u32 flags);` [:arrow_up_small:](#)
## [save_file_erase_current_backup_save](#save_file_erase_current_backup_save) ### Lua Example `save_file_erase_current_backup_save()` ### Parameters - None ### Returns - None ### C Prototype `void save_file_erase_current_backup_save(void);` [:arrow_up_small:](#)
## [save_file_get_cap_pos](#save_file_get_cap_pos) ### Lua Example `local integerValue = save_file_get_cap_pos(capPos)` ### Parameters | Field | Type | | ----- | ---- | | capPos | [Vec3s](structs.md#Vec3s) | ### Returns - `integer` ### C Prototype `s32 save_file_get_cap_pos(Vec3s capPos);` [:arrow_up_small:](#)
## [save_file_get_course_coin_score](#save_file_get_course_coin_score) ### Lua Example `local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_course_star_count](#save_file_get_course_star_count) ### Lua Example `local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_flags](#save_file_get_flags) ### Lua Example `local integerValue = save_file_get_flags()` ### Parameters - None ### Returns - `integer` ### C Prototype `u32 save_file_get_flags(void);` [:arrow_up_small:](#)
## [save_file_get_max_coin_score](#save_file_get_max_coin_score) ### Lua Example `local integerValue = save_file_get_max_coin_score(courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_max_coin_score(s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_sound_mode](#save_file_get_sound_mode) ### Lua Example `local integerValue = save_file_get_sound_mode()` ### Parameters - None ### Returns - `integer` ### C Prototype `u16 save_file_get_sound_mode(void);` [:arrow_up_small:](#)
## [save_file_get_star_flags](#save_file_get_star_flags) ### Lua Example `local integerValue = save_file_get_star_flags(fileIndex, courseIndex)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | ### Returns - `integer` ### C Prototype `u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);` [:arrow_up_small:](#)
## [save_file_get_total_star_count](#save_file_get_total_star_count) ### Lua Example `local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | minCourse | `integer` | | maxCourse | `integer` | ### Returns - `integer` ### C Prototype `s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);` [:arrow_up_small:](#)
## [save_file_reload](#save_file_reload) ### Lua Example `save_file_reload(load_all)` ### Parameters | Field | Type | | ----- | ---- | | load_all | `integer` | ### Returns - None ### C Prototype `void save_file_reload(u8 load_all);` [:arrow_up_small:](#)
## [save_file_set_flags](#save_file_set_flags) ### Lua Example `save_file_set_flags(flags)` ### Parameters | Field | Type | | ----- | ---- | | flags | `integer` | ### Returns - None ### C Prototype `void save_file_set_flags(u32 flags);` [:arrow_up_small:](#)
## [save_file_set_star_flags](#save_file_set_star_flags) ### Lua Example `save_file_set_star_flags(fileIndex, courseIndex, starFlags)` ### Parameters | Field | Type | | ----- | ---- | | fileIndex | `integer` | | courseIndex | `integer` | | starFlags | `integer` | ### Returns - None ### C Prototype `void save_file_set_star_flags(s32 fileIndex, s32 courseIndex, u32 starFlags);` [:arrow_up_small:](#)
--- # functions from smlua_anim_utils.h
## [smlua_anim_util_get_current_animation_name](#smlua_anim_util_get_current_animation_name) ### Lua Example `local stringValue = smlua_anim_util_get_current_animation_name(obj)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | ### Returns - `string` ### C Prototype `const char *smlua_anim_util_get_current_animation_name(struct Object *obj);` [:arrow_up_small:](#)
## [smlua_anim_util_set_animation](#smlua_anim_util_set_animation) ### Lua Example `smlua_anim_util_set_animation(obj, name)` ### Parameters | Field | Type | | ----- | ---- | | obj | [Object](structs.md#Object) | | name | `string` | ### Returns - None ### C Prototype `void smlua_anim_util_set_animation(struct Object *obj, const char *name);` [:arrow_up_small:](#)
--- # functions from smlua_audio_utils.h
## [audio_sample_destroy](#audio_sample_destroy) ### Lua Example `audio_sample_destroy(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - None ### C Prototype `void audio_sample_destroy(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_sample_load](#audio_sample_load) ### Lua Example `local BassAudioValue = audio_sample_load(filename)` ### Parameters | Field | Type | | ----- | ---- | | filename | `string` | ### Returns [BassAudio](structs.md#BassAudio) ### C Prototype `struct BassAudio* audio_sample_load(const char* filename);` [:arrow_up_small:](#)
## [audio_sample_play](#audio_sample_play) ### Lua Example `audio_sample_play(audio, position, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | position | [Vec3f](structs.md#Vec3f) | | volume | `number` | ### Returns - None ### C Prototype `void audio_sample_play(struct BassAudio* audio, Vec3f position, f32 volume);` [:arrow_up_small:](#)
## [audio_sample_stop](#audio_sample_stop) ### Lua Example `audio_sample_stop(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - None ### C Prototype `void audio_sample_stop(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_destroy](#audio_stream_destroy) ### Lua Example `audio_stream_destroy(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - None ### C Prototype `void audio_stream_destroy(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_frequency](#audio_stream_get_frequency) ### Lua Example `local numberValue = audio_stream_get_frequency(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_frequency(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_looping](#audio_stream_get_looping) ### Lua Example `local booleanValue = audio_stream_get_looping(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - `boolean` ### C Prototype `bool audio_stream_get_looping(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_position](#audio_stream_get_position) ### Lua Example `local numberValue = audio_stream_get_position(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_position(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_tempo](#audio_stream_get_tempo) ### Lua Example `local numberValue = audio_stream_get_tempo(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_tempo(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_get_volume](#audio_stream_get_volume) ### Lua Example `local numberValue = audio_stream_get_volume(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - `number` ### C Prototype `f32 audio_stream_get_volume(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_load](#audio_stream_load) ### Lua Example `local BassAudioValue = audio_stream_load(filename)` ### Parameters | Field | Type | | ----- | ---- | | filename | `string` | ### Returns [BassAudio](structs.md#BassAudio) ### C Prototype `struct BassAudio* audio_stream_load(const char* filename);` [:arrow_up_small:](#)
## [audio_stream_load_url](#audio_stream_load_url) ### Lua Example `local BassAudioValue = audio_stream_load_url(url)` ### Parameters | Field | Type | | ----- | ---- | | url | `string` | ### Returns [BassAudio](structs.md#BassAudio) ### C Prototype `struct BassAudio* audio_stream_load_url(const char* url);` [:arrow_up_small:](#)
## [audio_stream_pause](#audio_stream_pause) ### Lua Example `audio_stream_pause(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - None ### C Prototype `void audio_stream_pause(struct BassAudio* audio);` [:arrow_up_small:](#)
## [audio_stream_play](#audio_stream_play) ### Lua Example `audio_stream_play(audio, restart, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | restart | `boolean` | | volume | `number` | ### Returns - None ### C Prototype `void audio_stream_play(struct BassAudio* audio, bool restart, f32 volume);` [:arrow_up_small:](#)
## [audio_stream_set_frequency](#audio_stream_set_frequency) ### Lua Example `audio_stream_set_frequency(audio, freq)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | freq | `number` | ### Returns - None ### C Prototype `void audio_stream_set_frequency(struct BassAudio* audio, f32 freq);` [:arrow_up_small:](#)
## [audio_stream_set_looping](#audio_stream_set_looping) ### Lua Example `audio_stream_set_looping(audio, looping)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | looping | `boolean` | ### Returns - None ### C Prototype `void audio_stream_set_looping(struct BassAudio* audio, bool looping);` [:arrow_up_small:](#)
## [audio_stream_set_position](#audio_stream_set_position) ### Lua Example `audio_stream_set_position(audio, pos)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | pos | `number` | ### Returns - None ### C Prototype `void audio_stream_set_position(struct BassAudio* audio, f32 pos);` [:arrow_up_small:](#)
## [audio_stream_set_speed](#audio_stream_set_speed) ### Lua Example `audio_stream_set_speed(audio, initial_freq, speed, pitch)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | initial_freq | `number` | | speed | `number` | | pitch | `boolean` | ### Returns - None ### C Prototype `void audio_stream_set_speed(struct BassAudio* audio, f32 initial_freq, f32 speed, bool pitch);` [:arrow_up_small:](#)
## [audio_stream_set_tempo](#audio_stream_set_tempo) ### Lua Example `audio_stream_set_tempo(audio, tempo)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | tempo | `number` | ### Returns - None ### C Prototype `void audio_stream_set_tempo(struct BassAudio* audio, f32 tempo);` [:arrow_up_small:](#)
## [audio_stream_set_volume](#audio_stream_set_volume) ### Lua Example `audio_stream_set_volume(audio, volume)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | | volume | `number` | ### Returns - None ### C Prototype `void audio_stream_set_volume(struct BassAudio* audio, f32 volume);` [:arrow_up_small:](#)
## [audio_stream_stop](#audio_stream_stop) ### Lua Example `audio_stream_stop(audio)` ### Parameters | Field | Type | | ----- | ---- | | audio | [BassAudio](structs.md#BassAudio) | ### Returns - None ### C Prototype `void audio_stream_stop(struct BassAudio* audio);` [:arrow_up_small:](#)
## [smlua_audio_utils_replace_sequence](#smlua_audio_utils_replace_sequence) ### Lua Example `smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)` ### Parameters | Field | Type | | ----- | ---- | | sequenceId | `integer` | | bankId | `integer` | | defaultVolume | `integer` | | m64Name | `string` | ### Returns - None ### C Prototype `void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);` [:arrow_up_small:](#)
## [smlua_audio_utils_reset_all](#smlua_audio_utils_reset_all) ### Lua Example `smlua_audio_utils_reset_all()` ### Parameters - None ### Returns - None ### C Prototype `void smlua_audio_utils_reset_all(void);` [:arrow_up_small:](#)
--- # functions from smlua_collision_utils.h
## [collision_find_surface_on_ray](#collision_find_surface_on_ray) ### Lua Example `local RayIntersectionInfoValue = collision_find_surface_on_ray(startX, startY, startZ, dirX, dirY, dirZ)` ### Parameters | Field | Type | | ----- | ---- | | startX | `number` | | startY | `number` | | startZ | `number` | | dirX | `number` | | dirY | `number` | | dirZ | `number` | ### Returns [RayIntersectionInfo](structs.md#RayIntersectionInfo) ### C Prototype `struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ);` [:arrow_up_small:](#)
## [get_water_surface_pseudo_floor](#get_water_surface_pseudo_floor) ### Lua Example `local SurfaceValue = get_water_surface_pseudo_floor()` ### Parameters - None ### Returns [Surface](structs.md#Surface) ### C Prototype `struct Surface* get_water_surface_pseudo_floor(void);` [:arrow_up_small:](#)
## [smlua_collision_util_get](#smlua_collision_util_get) ### Lua Example `local PointerValue = smlua_collision_util_get(name)` ### Parameters | Field | Type | | ----- | ---- | | name | `string` | ### Returns - `Pointer` <`Collision`> ### C Prototype `Collision* smlua_collision_util_get(const char* name);` [:arrow_up_small:](#)
--- # functions from smlua_deprecated.h
--- # functions from smlua_level_utils.h
## [level_is_vanilla_level](#level_is_vanilla_level) ### Lua Example `local booleanValue = level_is_vanilla_level(levelNum)` ### Parameters | Field | Type | | ----- | ---- | | levelNum | `integer` | ### Returns - `boolean` ### C Prototype `bool level_is_vanilla_level(s16 levelNum);` [:arrow_up_small:](#)
## [level_register](#level_register) ### Lua Example `local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)` ### Parameters | Field | Type | | ----- | ---- | | scriptEntryName | `string` | | courseNum | `integer` | | fullName | `string` | | shortName | `string` | | acousticReach | `integer` | | echoLevel1 | `integer` | | echoLevel2 | `integer` | | echoLevel3 | `integer` | ### Returns - `integer` ### C Prototype `s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);` [:arrow_up_small:](#)
## [smlua_level_util_get_info](#smlua_level_util_get_info) ### Lua Example `local CustomLevelInfoValue = smlua_level_util_get_info(levelNum)` ### Parameters | Field | Type | | ----- | ---- | | levelNum | `integer` | ### Returns [CustomLevelInfo](structs.md#CustomLevelInfo) ### C Prototype `struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);` [:arrow_up_small:](#)
## [smlua_level_util_get_info_from_short_name](#smlua_level_util_get_info_from_short_name) ### Lua Example `local CustomLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)` ### Parameters | Field | Type | | ----- | ---- | | shortName | `string` | ### Returns [CustomLevelInfo](structs.md#CustomLevelInfo) ### C Prototype `struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(char* shortName);` [:arrow_up_small:](#)
## [warp_exit_level](#warp_exit_level) ### Lua Example `local booleanValue = warp_exit_level(aDelay)` ### Parameters | Field | Type | | ----- | ---- | | aDelay | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_exit_level(s32 aDelay);` [:arrow_up_small:](#)
## [warp_restart_level](#warp_restart_level) ### Lua Example `local booleanValue = warp_restart_level()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool warp_restart_level(void);` [:arrow_up_small:](#)
## [warp_to_castle](#warp_to_castle) ### Lua Example `local booleanValue = warp_to_castle(aLevel)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_castle(s32 aLevel);` [:arrow_up_small:](#)
## [warp_to_level](#warp_to_level) ### Lua Example `local booleanValue = warp_to_level(aLevel, aArea, aAct)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | | aArea | `integer` | | aAct | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);` [:arrow_up_small:](#)
## [warp_to_start_level](#warp_to_start_level) ### Lua Example `local booleanValue = warp_to_start_level()` ### Parameters - None ### Returns - `boolean` ### C Prototype `bool warp_to_start_level(void);` [:arrow_up_small:](#)
## [warp_to_warpnode](#warp_to_warpnode) ### Lua Example `local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)` ### Parameters | Field | Type | | ----- | ---- | | aLevel | `integer` | | aArea | `integer` | | aAct | `integer` | | aWarpId | `integer` | ### Returns - `boolean` ### C Prototype `bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);` [:arrow_up_small:](#)
--- # functions from smlua_math_utils.h
## [clamp](#clamp) ### Lua Example `local integerValue = clamp(a, b, c)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | | b | `integer` | | c | `integer` | ### Returns - `integer` ### C Prototype `s32 clamp(s32 a, s32 b, s32 c);` [:arrow_up_small:](#)
## [clampf](#clampf) ### Lua Example `local numberValue = clampf(a, b, c)` ### Parameters | Field | Type | | ----- | ---- | | a | `number` | | b | `number` | | c | `number` | ### Returns - `number` ### C Prototype `f32 clampf(f32 a, f32 b, f32 c);` [:arrow_up_small:](#)
## [max](#max) ### Lua Example `local integerValue = max(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | | b | `integer` | ### Returns - `integer` ### C Prototype `s32 max(s32 a, s32 b);` [:arrow_up_small:](#)
## [maxf](#maxf) ### Lua Example `local numberValue = maxf(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | `number` | | b | `number` | ### Returns - `number` ### C Prototype `f32 maxf(f32 a, f32 b);` [:arrow_up_small:](#)
## [min](#min) ### Lua Example `local integerValue = min(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | `integer` | | b | `integer` | ### Returns - `integer` ### C Prototype `s32 min(s32 a, s32 b);` [:arrow_up_small:](#)
## [minf](#minf) ### Lua Example `local numberValue = minf(a, b)` ### Parameters | Field | Type | | ----- | ---- | | a | `number` | | b | `number` | ### Returns - `number` ### C Prototype `f32 minf(f32 a, f32 b);` [:arrow_up_small:](#)
## [sqr](#sqr) ### Lua Example `local integerValue = sqr(x)` ### Parameters | Field | Type | | ----- | ---- | | x | `integer` | ### Returns - `integer` ### C Prototype `s32 sqr(s32 x);` [:arrow_up_small:](#)
## [sqrf](#sqrf) ### Lua Example `local numberValue = sqrf(x)` ### Parameters | Field | Type | | ----- | ---- | | x | `number` | ### Returns - `number` ### C Prototype `f32 sqrf(f32 x);` [:arrow_up_small:](#)
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